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Community
General Tabletop Discussion
*Dungeons & Dragons
The Importantance of Time
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<blockquote data-quote="Stalker0" data-source="post: 8979676" data-attributes="member: 5889"><p>I thnk the biggest number 1 thing missing from the game timewise is.... how long to search a room.</p><p></p><p>Again, the goal is to make this easy and generic. Say for example (pure example don't take the numbers as gospel).</p><p></p><p>A small area (10x10 or smaller) takes 10 minutes to search. This is looking for traps, for loot, for clues, etc.</p><p>Quick Search: 5 minutes. Any check is at disadvantage.</p><p>Detailed Search: 15 minutes. Any check is at advantage.</p><p></p><p>Large Room (20x20 or smaller)</p><p>Normal Search: 30 minutes</p><p>Quick Search: 15 minutes.</p><p>Detailed Search: 45 minutes</p><p></p><p>Large Room (40x40 ish)</p><p>Normal Search: 1 hour</p><p>Quick Search: 30 minutes</p><p>Detailed Search: 1.5 hours</p><p></p><p>And of course add some modifiers. If the room is bare bones, half the time, if its filled with stuff, double it, etc etc.</p><p></p><p></p><p>Part of the problem is, many dms and players alike have no earthly idea how long it takes to do the most common of dnd tropes....looting a room. And I would bet good money in game people are blitzing by this part in game time, assuming a task that probably could take half an hour is only taking a few minutes. Putting a least just a bit of time guidance in the core game would give people a consistent baseline to work from.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8979676, member: 5889"] I thnk the biggest number 1 thing missing from the game timewise is.... how long to search a room. Again, the goal is to make this easy and generic. Say for example (pure example don't take the numbers as gospel). A small area (10x10 or smaller) takes 10 minutes to search. This is looking for traps, for loot, for clues, etc. Quick Search: 5 minutes. Any check is at disadvantage. Detailed Search: 15 minutes. Any check is at advantage. Large Room (20x20 or smaller) Normal Search: 30 minutes Quick Search: 15 minutes. Detailed Search: 45 minutes Large Room (40x40 ish) Normal Search: 1 hour Quick Search: 30 minutes Detailed Search: 1.5 hours And of course add some modifiers. If the room is bare bones, half the time, if its filled with stuff, double it, etc etc. Part of the problem is, many dms and players alike have no earthly idea how long it takes to do the most common of dnd tropes....looting a room. And I would bet good money in game people are blitzing by this part in game time, assuming a task that probably could take half an hour is only taking a few minutes. Putting a least just a bit of time guidance in the core game would give people a consistent baseline to work from. [/QUOTE]
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The Importantance of Time
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