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The impossibility of Point of Light settings
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<blockquote data-quote="Grakarg" data-source="post: 8327796" data-attributes="member: 41096"><p>Goodman games put out a couple of good sourcebooks called Points of Light and Points of Light 2: The Sunrise Sea. They were basically hexcrawl settings. The rpg Forbidden Lands by Free League games is similarly a points of light hexcrawl. I've found all of these great inspiration for Points of Light campaigns.</p><p></p><p>The important take away from these sources was in HOW and WHY the safe havens are so isolated and cut off.</p><p>Yes, as the OP points out, from a historical context the roman legion would take a huge infrastructure to support. But that isn't what makes a PoL setting interesting. Take the same roman legion and ship them off to a distant colony. Now you have a PoL campaign where they are just trying to hold out against the darkness with the tiny lifeline of occasional shipments of supplies. They have to put in extra care for their tools and weapons as they aren't easily replaced. And thus, you have a more interesting campaign. Just think about the how and why and let them guide you in setting up the foundation for a good story.</p></blockquote><p></p>
[QUOTE="Grakarg, post: 8327796, member: 41096"] Goodman games put out a couple of good sourcebooks called Points of Light and Points of Light 2: The Sunrise Sea. They were basically hexcrawl settings. The rpg Forbidden Lands by Free League games is similarly a points of light hexcrawl. I've found all of these great inspiration for Points of Light campaigns. The important take away from these sources was in HOW and WHY the safe havens are so isolated and cut off. Yes, as the OP points out, from a historical context the roman legion would take a huge infrastructure to support. But that isn't what makes a PoL setting interesting. Take the same roman legion and ship them off to a distant colony. Now you have a PoL campaign where they are just trying to hold out against the darkness with the tiny lifeline of occasional shipments of supplies. They have to put in extra care for their tools and weapons as they aren't easily replaced. And thus, you have a more interesting campaign. Just think about the how and why and let them guide you in setting up the foundation for a good story. [/QUOTE]
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The impossibility of Point of Light settings
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