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The imprisonment, consumption & obliteration of souls and the campaign’s tone
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<blockquote data-quote="frankthedm" data-source="post: 2931190" data-attributes="member: 1164"><p><strong>The imprisonment, consumption & obliteration of souls and the campaign’s tone</strong></p><p></p><p>In much fantasy fiction and previous editions of the D&D game, mortal souls [and spirits for elves and non demi-humans] were semi-regularly at grave risk; death effects, becoming undead, energy drains, water weirds slurping the souls of those they drown, dying to the claws of outsiders, being sliced with the one of those black bladed swords, evil magic users stealing souls for eternal youth… etc, all meant no <em>Raising, Resurrecting</em> or afterlife. Even in 3e, in which <em>Resurrection</em> could now restore a victim after Death effects and undeath, <em>The Manual of the Planes </em> specified several ways of souls not reaching the afterlife. </p><p></p><p>Only in the 3.5 <em>Complete Divine</em> was it claimed virtually all souls make it to their eternal reward without a <em>Wish/Miracle</em> getting involved. I assumed this was done to set a brighter, more heroic, tone on what is usually the darkest subject in D&D and fantasy fiction. But now it looks like not all wotc staff feel that way. While looking over one of the new <em>MM4</em> undead monsters, I noticed this delightful ability. While it does not explicitly put Soul Food back on the menu, it is a step in that direction.</p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"><a href="http://wizards.com/default.asp?x=dnd/ex/20060704a&page=2" target="_blank">Steal Face (Su) </a> If a defacer's slam attack kills a creature with an Intelligence of 3 or higher, or if the defacer touches the body of such a creature within 1 day of its death, the defacer steals its face as an immediate action. This physically erases the facial features of the body, including bone structure, mouth, and teeth, leaving a smooth and blank surface. Attempts to cast speak with dead on victims of this attack always fail.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Garamond'">This defilement of the corpse also draws the soul of the creature to the defacer, and it becomes one of the keening faces that whirl about the defacer's head. This prevents the soul from reaching the afterlife, becoming undead, or being raised or resurrected. Nothing short of destroying the defacer restores a corpse's face and frees the soul.</span></span></p><p></p><p>So I ask, how do you DMs out there run this subject? </p><p>Do those souls of the slain always make it to where they belong? </p><p>Do those prayers that wish a safe journey to the afterlife really matter? </p><p>Is the mortal soul a tasty snack to unnatural monsters as it was in editions past? </p><p>Do evil soul sucking monsters burst into a torrent of now freed souls once defeated?</p><p>Is it easier for magical attacks to kill the soul rather than the body?</p></blockquote><p></p>
[QUOTE="frankthedm, post: 2931190, member: 1164"] [b]The imprisonment, consumption & obliteration of souls and the campaign’s tone[/b] In much fantasy fiction and previous editions of the D&D game, mortal souls [and spirits for elves and non demi-humans] were semi-regularly at grave risk; death effects, becoming undead, energy drains, water weirds slurping the souls of those they drown, dying to the claws of outsiders, being sliced with the one of those black bladed swords, evil magic users stealing souls for eternal youth… etc, all meant no [I]Raising, Resurrecting[/I] or afterlife. Even in 3e, in which [I]Resurrection[/I] could now restore a victim after Death effects and undeath, [I]The Manual of the Planes [/I] specified several ways of souls not reaching the afterlife. Only in the 3.5 [I]Complete Divine[/I] was it claimed virtually all souls make it to their eternal reward without a [I]Wish/Miracle[/I] getting involved. I assumed this was done to set a brighter, more heroic, tone on what is usually the darkest subject in D&D and fantasy fiction. But now it looks like not all wotc staff feel that way. While looking over one of the new [I]MM4[/I] undead monsters, I noticed this delightful ability. While it does not explicitly put Soul Food back on the menu, it is a step in that direction. [SIZE=3][FONT=Garamond][URL=http://wizards.com/default.asp?x=dnd/ex/20060704a&page=2]Steal Face (Su) [/URL] If a defacer's slam attack kills a creature with an Intelligence of 3 or higher, or if the defacer touches the body of such a creature within 1 day of its death, the defacer steals its face as an immediate action. This physically erases the facial features of the body, including bone structure, mouth, and teeth, leaving a smooth and blank surface. Attempts to cast speak with dead on victims of this attack always fail. This defilement of the corpse also draws the soul of the creature to the defacer, and it becomes one of the keening faces that whirl about the defacer's head. This prevents the soul from reaching the afterlife, becoming undead, or being raised or resurrected. Nothing short of destroying the defacer restores a corpse's face and frees the soul.[/FONT][/SIZE] So I ask, how do you DMs out there run this subject? Do those souls of the slain always make it to where they belong? Do those prayers that wish a safe journey to the afterlife really matter? Is the mortal soul a tasty snack to unnatural monsters as it was in editions past? Do evil soul sucking monsters burst into a torrent of now freed souls once defeated? Is it easier for magical attacks to kill the soul rather than the body? [/QUOTE]
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