Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The imprisonment, consumption & obliteration of souls and the campaign’s tone
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WayneLigon" data-source="post: 2934134" data-attributes="member: 3649"><p>The souls of the slain usually make it to where they should go, though it's possible for a soul to become lost, or forget where it's going, or not realize it's dead, etc; this is one way that ghosts form. A particularly willful person may remain behind, which usually causes them to become some form of spirit or ghost (not nessesarily the Ghost of the MM). They'll be back again, usually; reincarnation is a fairly consistant thing. Powerful souls, such as those from blackguards, paladins, high level clerics, or others that have served the gods well usually choose to stay around the plane of their deity - they generally reborn as some sort of demon or celestial creature at a later time. </p><p></p><p>The prayers don't matter all that much unless it's also a spell, such as one to prevent them from rising as the undead. (Normally, I say that the Animate Dead spell does in fact draw the soul back to the body and use it as the 'power source', corrupting it in turn). Much more important are various death rituals which, if not followed, may allow a soul to wander or become lost, or grow angry with the living.</p><p></p><p>Yes, the mortal soul is a tasty treat. One of <em>the </em> tastiest, in fact. It's also a wonderful power source for all sorts of black magic. </p><p></p><p>Evil soul sucking monsters that use the soul for a power source of some type will free the souls when killed or destroyed. Most, though, devour the soul, destroying it.</p><p></p><p>It is almost impossible for a magical attack to harm the actual soul unless it's one of the very few that specifically targets it (such as Trap the Soul). The soul can be harmed or healed by certain specific things (the Heal spell in particular can do this). It can be destroyed, and one can be created through deep ritual workings that are outside the standard spell system.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 2934134, member: 3649"] The souls of the slain usually make it to where they should go, though it's possible for a soul to become lost, or forget where it's going, or not realize it's dead, etc; this is one way that ghosts form. A particularly willful person may remain behind, which usually causes them to become some form of spirit or ghost (not nessesarily the Ghost of the MM). They'll be back again, usually; reincarnation is a fairly consistant thing. Powerful souls, such as those from blackguards, paladins, high level clerics, or others that have served the gods well usually choose to stay around the plane of their deity - they generally reborn as some sort of demon or celestial creature at a later time. The prayers don't matter all that much unless it's also a spell, such as one to prevent them from rising as the undead. (Normally, I say that the Animate Dead spell does in fact draw the soul back to the body and use it as the 'power source', corrupting it in turn). Much more important are various death rituals which, if not followed, may allow a soul to wander or become lost, or grow angry with the living. Yes, the mortal soul is a tasty treat. One of [I]the [/I] tastiest, in fact. It's also a wonderful power source for all sorts of black magic. Evil soul sucking monsters that use the soul for a power source of some type will free the souls when killed or destroyed. Most, though, devour the soul, destroying it. It is almost impossible for a magical attack to harm the actual soul unless it's one of the very few that specifically targets it (such as Trap the Soul). The soul can be harmed or healed by certain specific things (the Heal spell in particular can do this). It can be destroyed, and one can be created through deep ritual workings that are outside the standard spell system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The imprisonment, consumption & obliteration of souls and the campaign’s tone
Top