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Community
General Tabletop Discussion
*TTRPGs General
The Incarnum Magic System is Neat but Remarkably Derivative
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<blockquote data-quote="Merlion" data-source="post: 2624028" data-attributes="member: 10397"><p>Your very possibly right. Your almost certainlly at least partially right. I'm sure those things will be the main thrust...however WOTC does seem to be making some progress, and we may get a little more real variant content.</p><p></p><p></p><p>However even if it is exactly as you say, I will still probably be more interested in that than I am in what I know of Incarnum. Not only is it nothing remotely new or interesting in mechanics or execution, to me in terms of flavour and concept it doesnt merge well with basic D&D or even most versions of it. Much as I feel about Psionics. It just feels very tacked on, to sell books and to maybe partly passivify those of us who feel magic item dependency is an issue. </p><p></p><p></p><p>D&D in general, and especially lately, likes to just add layer after layer of new stuff that is its own thing and is often seen as being in compeition with "the norm", rather than creating new content that merges with and becomes part of "the norm".</p><p></p><p>Again Psionics is a good example. Instead of just being "mental magic" that works basically the same way as regular magic, with a feel thats similar overall but with differences of execution and feel to make it unique, it is instead its own seperate system and psionics-users and regular magic users usualy either hate, fear, or compete with each other.</p><p></p><p></p><p>In Arcana Unearthed/Evolved for instance, their are 5 spellcasting classes, and they all have their own views and methods of magic. But is all "magic" and all operates basically the same way, with differences of focus, flavour, view etc based on class.</p></blockquote><p></p>
[QUOTE="Merlion, post: 2624028, member: 10397"] Your very possibly right. Your almost certainlly at least partially right. I'm sure those things will be the main thrust...however WOTC does seem to be making some progress, and we may get a little more real variant content. However even if it is exactly as you say, I will still probably be more interested in that than I am in what I know of Incarnum. Not only is it nothing remotely new or interesting in mechanics or execution, to me in terms of flavour and concept it doesnt merge well with basic D&D or even most versions of it. Much as I feel about Psionics. It just feels very tacked on, to sell books and to maybe partly passivify those of us who feel magic item dependency is an issue. D&D in general, and especially lately, likes to just add layer after layer of new stuff that is its own thing and is often seen as being in compeition with "the norm", rather than creating new content that merges with and becomes part of "the norm". Again Psionics is a good example. Instead of just being "mental magic" that works basically the same way as regular magic, with a feel thats similar overall but with differences of execution and feel to make it unique, it is instead its own seperate system and psionics-users and regular magic users usualy either hate, fear, or compete with each other. In Arcana Unearthed/Evolved for instance, their are 5 spellcasting classes, and they all have their own views and methods of magic. But is all "magic" and all operates basically the same way, with differences of focus, flavour, view etc based on class. [/QUOTE]
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