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The Incarnum Warlock, The Tormentor of Souls
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<blockquote data-quote="Wavestone" data-source="post: 3316276" data-attributes="member: 21774"><p>Funny, I had a similar thought recently.. (re incarnum/warlock PrC) It never got anywhere, but I can mention the bare bones of my idea.. Dont have my books with me, so bear that in mind.. might not be 100% correct.</p><p></p><p>basically, theurge-like granting increases in invocations/eldritch blast + soulmelds/essentia per each class level </p><p></p><p>Prerequisites: something on the order of eldritch blast 2d6, crown/hands/feet chakra bind? Aiming for a target of Warlock3/Meldshaper3.</p><p></p><p>HD 1d6, Saves: Good Fort, Will; Poor Reflex</p><p></p><p>2 skillpoints per level. skills: some amalgam of the warlock/incarnate list?</p><p></p><p>class abilities: </p><p></p><p>*perhaps a chakra bind or two over the levels. Fewer than you'd get as a full incarnate, for instance. </p><p></p><p>* "Essentia Blast" : You can spend an essentia to boost your eldritch blast damage by 1d6. This essentia is locked away for the day, until next morning - like most incarnum feats.</p><p></p><p>* "Eldritch Meld augmentation" : You can channel one of your blast essence invocations (sickening blast and that ilk) through a weapon-like soulmeld (incarnate weapon, girallon claws, and the like - anything that is an attack). The essence invocation takes effect and modifies the meld attack - adding conditions to the target, changing the entire damage to fire/cold in case of hellrime/brimstone blast, etc. You can only use this ability a certain number of times per day! (Ideas: cha mod times/day, or class level/2 times/day.)</p><p></p><p></p><p>I like for combo classes to have ablilities that play off the class abilities of the base classes in question, in both directions. Here we can boost EBlast with essentia, and a soulmeld with an invocation.</p><p></p><p>this is just a thought.. you're welcome to comment/run ahead with the idea! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>edit- added HD/saves/skills</p></blockquote><p></p>
[QUOTE="Wavestone, post: 3316276, member: 21774"] Funny, I had a similar thought recently.. (re incarnum/warlock PrC) It never got anywhere, but I can mention the bare bones of my idea.. Dont have my books with me, so bear that in mind.. might not be 100% correct. basically, theurge-like granting increases in invocations/eldritch blast + soulmelds/essentia per each class level Prerequisites: something on the order of eldritch blast 2d6, crown/hands/feet chakra bind? Aiming for a target of Warlock3/Meldshaper3. HD 1d6, Saves: Good Fort, Will; Poor Reflex 2 skillpoints per level. skills: some amalgam of the warlock/incarnate list? class abilities: *perhaps a chakra bind or two over the levels. Fewer than you'd get as a full incarnate, for instance. * "Essentia Blast" : You can spend an essentia to boost your eldritch blast damage by 1d6. This essentia is locked away for the day, until next morning - like most incarnum feats. * "Eldritch Meld augmentation" : You can channel one of your blast essence invocations (sickening blast and that ilk) through a weapon-like soulmeld (incarnate weapon, girallon claws, and the like - anything that is an attack). The essence invocation takes effect and modifies the meld attack - adding conditions to the target, changing the entire damage to fire/cold in case of hellrime/brimstone blast, etc. You can only use this ability a certain number of times per day! (Ideas: cha mod times/day, or class level/2 times/day.) I like for combo classes to have ablilities that play off the class abilities of the base classes in question, in both directions. Here we can boost EBlast with essentia, and a soulmeld with an invocation. this is just a thought.. you're welcome to comment/run ahead with the idea! :) edit- added HD/saves/skills [/QUOTE]
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