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*Pathfinder & Starfinder
The incredible shrinking stat block!
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<blockquote data-quote="Quickleaf" data-source="post: 5668691" data-attributes="member: 20323"><p>I will indeed! I wanted to start at a more Spartan level first. And actually I could have pushed that more. For example, the kobold's "shifty" could be a simple annotation to speed: "(minor) shift 1".</p><p></p><p>While I agree that the MM3 style stat blocks are a little easier to read, for something like a minion it's absurd to waste space on a line that says "Standard Actions" when it only gets one kind.</p><p></p><p></p><p>Disagree about the minion. Agree about action points. The definition of a minion is that it goes down in one hit, saying that it's got 1 HP and does t take damage on a miss is superfluous. I get that this might be a challenge for newbie DMs, but I'm taking for granted that gamers are a smart enough bunch to remember a simple detail like what a minion is.</p><p></p><p>You raise a good point about action points. I like when their use is described in the tactics section (especially for newer DMs). Does that mean it should or shouldnt be listed in the stat block?</p><p></p><p></p><p>*nod* I share your thoughts and I'm working on some ideas I have for jus that issue. In a nutshell a monster stat block should read like a flowchart. The first thing you need is initiative and basic combat info, then traits, then... I think it depends on the monster here (and whether its minion, standard, elite, or solo) ...and triggered abilities. I realize that's the MM3 approach, but I'm using that as the basis for a different presentation.</p><p></p><p></p><p>Disagree. For starters, I think the different types of monsters - minions, standards, elites, and solos - should have different types of stat blocks. Or rather different levels of information in the stat block.</p><p></p><p>But we'll see. I'm just brainstorming ideas and experimenting right now, throwing out ideas and presentations to think outside the box.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5668691, member: 20323"] I will indeed! I wanted to start at a more Spartan level first. And actually I could have pushed that more. For example, the kobold's "shifty" could be a simple annotation to speed: "(minor) shift 1". While I agree that the MM3 style stat blocks are a little easier to read, for something like a minion it's absurd to waste space on a line that says "Standard Actions" when it only gets one kind. Disagree about the minion. Agree about action points. The definition of a minion is that it goes down in one hit, saying that it's got 1 HP and does t take damage on a miss is superfluous. I get that this might be a challenge for newbie DMs, but I'm taking for granted that gamers are a smart enough bunch to remember a simple detail like what a minion is. You raise a good point about action points. I like when their use is described in the tactics section (especially for newer DMs). Does that mean it should or shouldnt be listed in the stat block? *nod* I share your thoughts and I'm working on some ideas I have for jus that issue. In a nutshell a monster stat block should read like a flowchart. The first thing you need is initiative and basic combat info, then traits, then... I think it depends on the monster here (and whether its minion, standard, elite, or solo) ...and triggered abilities. I realize that's the MM3 approach, but I'm using that as the basis for a different presentation. Disagree. For starters, I think the different types of monsters - minions, standards, elites, and solos - should have different types of stat blocks. Or rather different levels of information in the stat block. But we'll see. I'm just brainstorming ideas and experimenting right now, throwing out ideas and presentations to think outside the box. [/QUOTE]
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