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*Pathfinder & Starfinder
The incredible shrinking stat block!
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<blockquote data-quote="Quickleaf" data-source="post: 5669858" data-attributes="member: 20323"><p>Yeah, I don't like that either. Sure there could be a more expanded entry in the MM, that's what it's there for after all. However, in an adventure I think a compressed statblock makes more sense. That said, you'll notice I took one line to describe the monster's quick traits as an aide to role-playing; it's not much but it's more than what is done now.</p><p></p><p>Personally, I think the flavor/mystique of a monster should come across in the art direction, the flavor text, tactics. The stat block is there for ease of play. And IMO, the "hidden as stone pillar" & "tentacle grab/reel" features of the roper are what that monster is all about, so they are flavor in a sense.</p><p></p><p>Btw, the idea has evolved since the OP you quoted, check out my last post on the first page.</p><p></p><p></p><p>What did you think of my latest roper stat block revision? "Bite sized chunks" was exactly what I went for. Anyhow, I'm tackling some more complex monsters this week, so we'll see if I come up with a good way to compress them.</p><p></p><p></p><p>I'm with you, that's a trade off I'd make in a heartbeat. Maybe that's something which should be included at the very top of a stat block, a snapshot description?</p><p></p><p></p><p>Strange comment considering I'm doing the simplyfing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>This is an experiment about possible new directions for the stat block to go in; consider these stat blocks as if they were published this way in an adventure. I'm not suggesting we go out and redesign a bunch of stat blocks in Gimp or Photoshop. That would be a waste of my time. This is about proof of concept and thinking outside the box with what DMs need from stat blocks during play.</p><p></p><p> I am planning on drawing the attention of WotC once this thread gets going, and maybe [MENTION=56746]mudbunny[/MENTION] can point it out?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5669858, member: 20323"] Yeah, I don't like that either. Sure there could be a more expanded entry in the MM, that's what it's there for after all. However, in an adventure I think a compressed statblock makes more sense. That said, you'll notice I took one line to describe the monster's quick traits as an aide to role-playing; it's not much but it's more than what is done now. Personally, I think the flavor/mystique of a monster should come across in the art direction, the flavor text, tactics. The stat block is there for ease of play. And IMO, the "hidden as stone pillar" & "tentacle grab/reel" features of the roper are what that monster is all about, so they are flavor in a sense. Btw, the idea has evolved since the OP you quoted, check out my last post on the first page. What did you think of my latest roper stat block revision? "Bite sized chunks" was exactly what I went for. Anyhow, I'm tackling some more complex monsters this week, so we'll see if I come up with a good way to compress them. I'm with you, that's a trade off I'd make in a heartbeat. Maybe that's something which should be included at the very top of a stat block, a snapshot description? Strange comment considering I'm doing the simplyfing ;) This is an experiment about possible new directions for the stat block to go in; consider these stat blocks as if they were published this way in an adventure. I'm not suggesting we go out and redesign a bunch of stat blocks in Gimp or Photoshop. That would be a waste of my time. This is about proof of concept and thinking outside the box with what DMs need from stat blocks during play. I am planning on drawing the attention of WotC once this thread gets going, and maybe [MENTION=56746]mudbunny[/MENTION] can point it out? [/QUOTE]
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