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The incredible shrinking stat block!
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<blockquote data-quote="Iron Sky" data-source="post: 5670253" data-attributes="member: 60965"><p>For skills, I would probably do something like "Good skills: +8" "Bad skills: +2". For monsters I rarely need much more than that and I often find myself changing which skills they're good at on the fly to reflect how I've reflavored them.</p><p></p><p>Then all you do is figure out if it's a skill the monster should be good at or not and roll.</p><p></p><p>Come to think of it, you could do the same thing for attacks: "Good attacks: +8/6", Bad attacks: "+2/0" for AC/vs NAD powers. Presumably, monsters would be good at all their attacks except those denoted bad (melee attacks on artillery and strikers, ranged attacks on soldiers and brutes for example).</p><p></p><p>I pretty much ignore monster ability scores anyway, so this makes sense to me.</p><p></p><p>That said, it would be useful to maybe have a separate area below the mechanics that has the creature description and what their attacks <em>look like</em> to save my poor DM brain some work in making each attack interesting.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5670253, member: 60965"] For skills, I would probably do something like "Good skills: +8" "Bad skills: +2". For monsters I rarely need much more than that and I often find myself changing which skills they're good at on the fly to reflect how I've reflavored them. Then all you do is figure out if it's a skill the monster should be good at or not and roll. Come to think of it, you could do the same thing for attacks: "Good attacks: +8/6", Bad attacks: "+2/0" for AC/vs NAD powers. Presumably, monsters would be good at all their attacks except those denoted bad (melee attacks on artillery and strikers, ranged attacks on soldiers and brutes for example). I pretty much ignore monster ability scores anyway, so this makes sense to me. That said, it would be useful to maybe have a separate area below the mechanics that has the creature description and what their attacks [I]look like[/I] to save my poor DM brain some work in making each attack interesting. [/QUOTE]
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