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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The indispensable 3.5
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<blockquote data-quote="CM" data-source="post: 5893273" data-attributes="member: 18340"><p>Many of my choices have already been listed above (particularly the standardization/modernization points) and carried over to 4e so I will not repeat them. Here are a few I don't think have been mentioned:</p><p></p><ul> <li data-xf-list-type="ul">Ability scores and key skills for monsters. Early in 3e I was a big fan of the complex monster creation rules (I had a lot of free time... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )and really dug that monsters now had a full array of ability scores and certain default skills assigned. This has been carried over to 4e although the ability scores no longer have any effect on a creature's combat effectiveness and are there purely for skill and ability checks.</li> <li data-xf-list-type="ul">Standardized creature types: Construct, Elemental, Humanoid, etc., with some basic assumptions baked-in.</li> <li data-xf-list-type="ul">The 3.5 DR system, when it made sense for the creature (holy, cold iron, silver, etc) with the caveat that DR should never be more than 5 or 10 points. This has been flipped a little in 4e with creatures having more HP baseline but sometimes having vulnerabilities (particularly undead). I would like to see 5e bring back vulnerabilities to particular weapon types (piercing, slashing, bludgeoning, silver, cold iron, etc.) which leads me to:</li> <li data-xf-list-type="ul">Special materials. I thought adamantine, darkwood, mithril cold iron and such were cool for alternate weapon and armor materials, but the implementation could've been better. This has been somewhat superseded by 4e's masterwork armor types, but it isn't really a direct replacement.</li> <li data-xf-list-type="ul">Standardized conditions. Really cuts down on book-checking.</li> </ul><p></p><p>I'm sure there are more, but that's all I can come up with ATM.</p></blockquote><p></p>
[QUOTE="CM, post: 5893273, member: 18340"] Many of my choices have already been listed above (particularly the standardization/modernization points) and carried over to 4e so I will not repeat them. Here are a few I don't think have been mentioned: [LIST] [*]Ability scores and key skills for monsters. Early in 3e I was a big fan of the complex monster creation rules (I had a lot of free time... :) )and really dug that monsters now had a full array of ability scores and certain default skills assigned. This has been carried over to 4e although the ability scores no longer have any effect on a creature's combat effectiveness and are there purely for skill and ability checks. [*]Standardized creature types: Construct, Elemental, Humanoid, etc., with some basic assumptions baked-in. [*]The 3.5 DR system, when it made sense for the creature (holy, cold iron, silver, etc) with the caveat that DR should never be more than 5 or 10 points. This has been flipped a little in 4e with creatures having more HP baseline but sometimes having vulnerabilities (particularly undead). I would like to see 5e bring back vulnerabilities to particular weapon types (piercing, slashing, bludgeoning, silver, cold iron, etc.) which leads me to: [*]Special materials. I thought adamantine, darkwood, mithril cold iron and such were cool for alternate weapon and armor materials, but the implementation could've been better. This has been somewhat superseded by 4e's masterwork armor types, but it isn't really a direct replacement. [*]Standardized conditions. Really cuts down on book-checking. [/LIST] I'm sure there are more, but that's all I can come up with ATM. [/QUOTE]
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