Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Indispensable 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5893038" data-attributes="member: 54877"><p>There is a lot I like about 4E (and some that I don't), most of which was covered above. My personal top three to carry forward, in order: <ol> <li data-xf-list-type="ol">Ease of prep</li> <li data-xf-list-type="ol">Rituals</li> <li data-xf-list-type="ol">Dynamic combats (which is actually a lot of little things)</li> </ol><p>That said, I'm going to give credit where credit is due, and say that I'd like to see 5E do the next iteration justice. The "ease of prep" thing was because they worked on it in 3E, tried again in 3.5 and some of the supplements, and kept going. It wasn't something 4E made up out of whole cloth. The 4E XP budget doesn't happen without the 3E CR system happening first. 5E might be able to do some minor tweaks here, but I'd say they've about got this one right.</p><p> </p><p>OTOH, rituals are an outgrowth of various, disparate experiments, probably some third-party d20 stuff, coupled with a real reworking of parts of magic. They made a good start here, but there is room for improvement. On this one, they are circling around the target, getting closer, but haven't nailed it in the bulls eye yet. </p><p> </p><p>For things like dynamic combats, this is one where they are partly circling around a target, but it's a moving target because it is so affected by the rest the surrounding sub systems. So on that one, they can pick and choose from previous designs, but ultimately have to do the fine-tuning for the 5E system itself. It's the design <strong>goal</strong> here that needs to be retained, instead of particular elements.</p><p> </p><p>I'd say that D&D skills also falls mainly into this last bracket, because I don't think D&D has ever got skills nailed down perfectly. The 4E stuff works ok for 4E, the 3E stuff for 3E, and even the NWP and BECMI skills fit ok in their editions. But I don't see anything in any of them that you would adopt whole hog in a brand new system. Skills might even be a bit behind dynamic combats, because they still haven't articulated a clear vision for skills (at least not that they have shared with us).</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5893038, member: 54877"] There is a lot I like about 4E (and some that I don't), most of which was covered above. My personal top three to carry forward, in order:[LIST=1] [*]Ease of prep [*]Rituals [*]Dynamic combats (which is actually a lot of little things) [/LIST]That said, I'm going to give credit where credit is due, and say that I'd like to see 5E do the next iteration justice. The "ease of prep" thing was because they worked on it in 3E, tried again in 3.5 and some of the supplements, and kept going. It wasn't something 4E made up out of whole cloth. The 4E XP budget doesn't happen without the 3E CR system happening first. 5E might be able to do some minor tweaks here, but I'd say they've about got this one right. OTOH, rituals are an outgrowth of various, disparate experiments, probably some third-party d20 stuff, coupled with a real reworking of parts of magic. They made a good start here, but there is room for improvement. On this one, they are circling around the target, getting closer, but haven't nailed it in the bulls eye yet. For things like dynamic combats, this is one where they are partly circling around a target, but it's a moving target because it is so affected by the rest the surrounding sub systems. So on that one, they can pick and choose from previous designs, but ultimately have to do the fine-tuning for the 5E system itself. It's the design [B]goal[/B] here that needs to be retained, instead of particular elements. I'd say that D&D skills also falls mainly into this last bracket, because I don't think D&D has ever got skills nailed down perfectly. The 4E stuff works ok for 4E, the 3E stuff for 3E, and even the NWP and BECMI skills fit ok in their editions. But I don't see anything in any of them that you would adopt whole hog in a brand new system. Skills might even be a bit behind dynamic combats, because they still haven't articulated a clear vision for skills (at least not that they have shared with us). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Indispensable 4e
Top