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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Indispensable 4e
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<blockquote data-quote="pemerton" data-source="post: 5895069" data-attributes="member: 42582"><p>I agree with this.</p><p></p><p>In the spirit of this thread, I'll explain why, for me, this is a strength of 4e.</p><p></p><p>Because instead of having to track durations in a "How much time <em>exactly</em> is passing in the gameworld?" way (1 min/lvl, 10 min/lvl, etc), tracking is confined to <em>within</em> a conflict. This is part of the way in which I think 4e focuses minutiae <em>into</em> the action of play rather than away from the action.</p><p></p><p>But <em>absolutely </em>4e still has minutiae. This came up in my game yesterday when the paladin made a ranged attack as a reaction during the turn of the dazed, prone enemy to whom he was adjacent. The rules processing went like this: dazed, so combat advantage; but prone, so -2 penalty to ranged attacks that cancels out the bonus; but (suggested one of the players), doesn't that penalty apply only to non-adjacent ranged attacks?; check rules, find player is correct; player of paladin is happy because his attack hits rather than misses, but also comments that the rules are a little on the intricate side!</p></blockquote><p></p>
[QUOTE="pemerton, post: 5895069, member: 42582"] I agree with this. In the spirit of this thread, I'll explain why, for me, this is a strength of 4e. Because instead of having to track durations in a "How much time [I]exactly[/I] is passing in the gameworld?" way (1 min/lvl, 10 min/lvl, etc), tracking is confined to [I]within[/I] a conflict. This is part of the way in which I think 4e focuses minutiae [I]into[/I] the action of play rather than away from the action. But [I]absolutely [/I]4e still has minutiae. This came up in my game yesterday when the paladin made a ranged attack as a reaction during the turn of the dazed, prone enemy to whom he was adjacent. The rules processing went like this: dazed, so combat advantage; but prone, so -2 penalty to ranged attacks that cancels out the bonus; but (suggested one of the players), doesn't that penalty apply only to non-adjacent ranged attacks?; check rules, find player is correct; player of paladin is happy because his attack hits rather than misses, but also comments that the rules are a little on the intricate side! [/QUOTE]
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The Indispensable 4e
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