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*Dungeons & Dragons
The indispensable Bard. Small parties and 5th wheels.
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<blockquote data-quote="TheGorramBatman" data-source="post: 6368095" data-attributes="member: 6778804"><p>Vengeance Paladin with a finesse weapon and heavy dex. Grab athletics and insight skill.</p><p></p><p>Halfelf for two more skill proficiencies. Pick up investigation and perception.</p><p></p><p>Urchin background for thieves tools, stealth, sleight of hand, ability to move through city shortcuts, and murdered parents.</p><p></p><p>Damage output, healing, buffs, debuffs, lock picking, trap disabling, stealth, social skills, condition removal, condition immunity, and great saves. Social skills will be passable with Charisma alone.</p><p></p><p>It's the ultimate one-man party. Holy, sword swinging, Batman stalking the night to bring JUSTICE and VENGEANCE to a corrupted city. Would make a great one-on-one campaign or a reliable character to bring to Encounters and always have a good time.</p><p></p><p></p><p></p><p><span style="color: #000000">Bard is the best "cover down" class in the game. Their abilities and spells can, by default, be an effective Cleric stand-in from day one.</span></p><p></p><p><span style="color: #000000">In a few levels they can perform rogue-skills just as well as a Rogue if the party needs it. Jack of All Trades is also amazing at making the Bard "good enough" for whatever skills the party doesn't cover. Great in a pinch.</span></p><p></p><p><span style="color: #000000">Bards can't <em>quite</em> take on the role of the party's dedicated Arcane spellcaster or frontline fighter, but judicious selection of spells granted from Arcane Secrets can allow a Bard to fake either role well enough to count.</span></p><p></p><p><span style="color: #000000">Essentially, it doesn't really matter what a party needs, the Bard can be built to perform that role -- Not exceptionally, but <em>adequately</em> -- and they'll do it while throwing around Inspiration Dice to make the rest of the party better.</span></p><p></p><p><span style="color: #000000">Going to be playing a long campaign and not sure how party dynamics will work out in the long run? Play a Bard.</span></p><p></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p></blockquote><p></p>
[QUOTE="TheGorramBatman, post: 6368095, member: 6778804"] Vengeance Paladin with a finesse weapon and heavy dex. Grab athletics and insight skill. Halfelf for two more skill proficiencies. Pick up investigation and perception. Urchin background for thieves tools, stealth, sleight of hand, ability to move through city shortcuts, and murdered parents. Damage output, healing, buffs, debuffs, lock picking, trap disabling, stealth, social skills, condition removal, condition immunity, and great saves. Social skills will be passable with Charisma alone. It's the ultimate one-man party. Holy, sword swinging, Batman stalking the night to bring JUSTICE and VENGEANCE to a corrupted city. Would make a great one-on-one campaign or a reliable character to bring to Encounters and always have a good time. [COLOR=#000000]Bard is the best "cover down" class in the game. Their abilities and spells can, by default, be an effective Cleric stand-in from day one.[/COLOR] [COLOR=#000000]In a few levels they can perform rogue-skills just as well as a Rogue if the party needs it. Jack of All Trades is also amazing at making the Bard "good enough" for whatever skills the party doesn't cover. Great in a pinch.[/COLOR] [COLOR=#000000]Bards can't [I]quite[/I] take on the role of the party's dedicated Arcane spellcaster or frontline fighter, but judicious selection of spells granted from Arcane Secrets can allow a Bard to fake either role well enough to count.[/COLOR] [COLOR=#000000]Essentially, it doesn't really matter what a party needs, the Bard can be built to perform that role -- Not exceptionally, but [I]adequately[/I] -- and they'll do it while throwing around Inspiration Dice to make the rest of the party better.[/COLOR] [COLOR=#000000]Going to be playing a long campaign and not sure how party dynamics will work out in the long run? Play a Bard.[/COLOR] [COLOR=#000000] [/COLOR] [/QUOTE]
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