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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The indispensible 1e
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<blockquote data-quote="Stormonu" data-source="post: 5893815" data-attributes="member: 52734"><p>Like HardcoreDandDGirl, I have much fonder memories of 2E than 1E. From those two systems, what would I want to see in 5E?</p><p></p><p>Kits, or something similar - themes and/or backgrounds might fit the bill.</p><p></p><p>Nuts & Bolts of the game math and system design moved back to the DMG, out of player sight and argubility. As well as magic items taken out of the PHB.</p><p></p><p>Plentiful use of the word "optional"</p><p></p><p>Random tables, not only for magic item/treasure acquisition, but dungeon & feature generation, random encounter tables and the like. On random encounter tables, I'd be fine with the old d8+d12, very rare to common range framework - if monsters are given back a "rarity".</p><p></p><p>Return of weapons speeds and the roll-every-round-for-initiative cycle.</p><p></p><p>Negative drawbacks for casting spells - from the teleport mishap table, to polymorph's system shock (perhaps lightened up a bit, as I think a <em>single</em> roll that takes a PC out is not good for my game) to haste's aging (but as a % of natural lifespan, so elves and dwarves don't laugh at the humans as they only lose a year off their lives).</p><p></p><p>Hit point total reduction and the overall low damage output of attacks.</p><p></p><p>I'm waffling on 1E/2E's non-weapon proficiencies vs. the 3E/4E skill system. The NWP system doesn't suffer from number bloat, but the skill system of 3E is so freakin' customizable.</p><p></p><p>1e's/2e's multiclassing, though it would be nice to pull a 3E and pick up an additional class later in the game (but 3 classes ought to be the limit) - I guess a form of dual-classing for ALL races, even if you're already multiclassing.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5893815, member: 52734"] Like HardcoreDandDGirl, I have much fonder memories of 2E than 1E. From those two systems, what would I want to see in 5E? Kits, or something similar - themes and/or backgrounds might fit the bill. Nuts & Bolts of the game math and system design moved back to the DMG, out of player sight and argubility. As well as magic items taken out of the PHB. Plentiful use of the word "optional" Random tables, not only for magic item/treasure acquisition, but dungeon & feature generation, random encounter tables and the like. On random encounter tables, I'd be fine with the old d8+d12, very rare to common range framework - if monsters are given back a "rarity". Return of weapons speeds and the roll-every-round-for-initiative cycle. Negative drawbacks for casting spells - from the teleport mishap table, to polymorph's system shock (perhaps lightened up a bit, as I think a [I]single[/I] roll that takes a PC out is not good for my game) to haste's aging (but as a % of natural lifespan, so elves and dwarves don't laugh at the humans as they only lose a year off their lives). Hit point total reduction and the overall low damage output of attacks. I'm waffling on 1E/2E's non-weapon proficiencies vs. the 3E/4E skill system. The NWP system doesn't suffer from number bloat, but the skill system of 3E is so freakin' customizable. 1e's/2e's multiclassing, though it would be nice to pull a 3E and pick up an additional class later in the game (but 3 classes ought to be the limit) - I guess a form of dual-classing for ALL races, even if you're already multiclassing. [/QUOTE]
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