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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The indispensible 1e
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<blockquote data-quote="Blackwarder" data-source="post: 5893876" data-attributes="member: 6688285"><p>Many have already said any of the things I loved about 2e (I only played BD&D before 2e) so with the risk of repeating many of the things already said here is my list.</p><p></p><p>* Initiative per round (group or individual) with weapon speeds and casting time.</p><p>* losing spells due to damage, made the spell casters more reliant on the non casters and, at least in my group, the spell casters learned more spells for exploration and interaction and didn't filled their head only with combat spells. </p><p>* chance to learn spells.</p><p>* random spell tables.</p><p>* multi classing for non humans from the get go and splitting the xp between the two classes.</p><p>* tables, tables and more tables!!!!</p><p>* the fact that we didn't had to do tons of math around the table.</p><p>* magic items being in the DMG.</p><p>* spells with draw backs.</p><p>* rounds being one minute.</p><p>* turns as exploration time unit.</p><p>* resource management.</p><p></p><p>And much more.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 5893876, member: 6688285"] Many have already said any of the things I loved about 2e (I only played BD&D before 2e) so with the risk of repeating many of the things already said here is my list. * Initiative per round (group or individual) with weapon speeds and casting time. * losing spells due to damage, made the spell casters more reliant on the non casters and, at least in my group, the spell casters learned more spells for exploration and interaction and didn't filled their head only with combat spells. * chance to learn spells. * random spell tables. * multi classing for non humans from the get go and splitting the xp between the two classes. * tables, tables and more tables!!!! * the fact that we didn't had to do tons of math around the table. * magic items being in the DMG. * spells with draw backs. * rounds being one minute. * turns as exploration time unit. * resource management. And much more. Warder [/QUOTE]
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The indispensible 1e
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