Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
The indispensible 1e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Toric_Arthendain" data-source="post: 5894522" data-attributes="member: 9833"><p>Erol Otus is my absolute favorite D&D artist. I love Jeff Dee, Trampier, and Sutherland III as well, but there is something about Otus that defines D&D for me visually. The otherworldly feel of his work helps with immersion and his pieces are so evocative. He will be at NTRPGCon in Texas at the beginning of June and I am signed up for three games as a player that Erol will also be playing in. Can't wait to sit at the same gaming table with him!</p><p> </p><p>As for my opinion on indispensable 1e bits, I hesitate to even reply. I am perfectly happy playing 1e AD&D currently and don't feel the need to look at a new edition. That being said, I think it would be cool if some 1e influences made it into the new edition. So many things have already been mentioned that I whole-heartedly agree with.</p><p></p><p>My list would include:</p><p></p><p>Quick (15 or 20 minutes) character creation, elimination of the need for planning out a character progression to endgame. No skills or at least an option to play the game without skills. Secondary skills as an alternative.</p><p></p><p>Players don't need to know all the rules to begin play.</p><p></p><p>Magic Items should be in the DMG, and shouldn't be so easy to create.</p><p></p><p>Initiative rolled every round. One minute rounds, which I believe better serve the abstract nature of D&D combat.</p><p></p><p>Small stat blocks. Orc, AC 6, 7 hp, 1-6 dmg. That is sufficient for most mundane monsters for me.</p><p></p><p>Adventures that focus more on sandbox style gaming, and that have short backgrounds of a paragraph or three and then throw you into the action with lots of room for DM interpretation and improvisation. No more wordy backgrounds that read more like someone's fantasy novel adapted to a D&D adventure.</p><p></p><p>As so many have mentioned, magic that has consequences and can often be dangerous. Fireball filling volume, Haste aging the recipients of the spell, etc. Also, the need for at least four hours rest to regain the simplest spells and 15 minutes per spell level to memorize so that a 9th level spell takes just over two hours to regain. And casting times that make it possible for a spell to be interrupted.</p><p></p><p>There are many more things I love from 1e that would be cool to see make it into the new edition and most have been mentioned in this thread already. And I realize that for every thread like this one where there is obvious support for 1e concepts, there are threads that discuss not wanting any 1e or 2e influences in the new edition. Even though I don't have any intention of ditching 1e in favor of the new edition, I will be really curious to see how it all turns out.</p></blockquote><p></p>
[QUOTE="Toric_Arthendain, post: 5894522, member: 9833"] Erol Otus is my absolute favorite D&D artist. I love Jeff Dee, Trampier, and Sutherland III as well, but there is something about Otus that defines D&D for me visually. The otherworldly feel of his work helps with immersion and his pieces are so evocative. He will be at NTRPGCon in Texas at the beginning of June and I am signed up for three games as a player that Erol will also be playing in. Can't wait to sit at the same gaming table with him! As for my opinion on indispensable 1e bits, I hesitate to even reply. I am perfectly happy playing 1e AD&D currently and don't feel the need to look at a new edition. That being said, I think it would be cool if some 1e influences made it into the new edition. So many things have already been mentioned that I whole-heartedly agree with. My list would include: Quick (15 or 20 minutes) character creation, elimination of the need for planning out a character progression to endgame. No skills or at least an option to play the game without skills. Secondary skills as an alternative. Players don't need to know all the rules to begin play. Magic Items should be in the DMG, and shouldn't be so easy to create. Initiative rolled every round. One minute rounds, which I believe better serve the abstract nature of D&D combat. Small stat blocks. Orc, AC 6, 7 hp, 1-6 dmg. That is sufficient for most mundane monsters for me. Adventures that focus more on sandbox style gaming, and that have short backgrounds of a paragraph or three and then throw you into the action with lots of room for DM interpretation and improvisation. No more wordy backgrounds that read more like someone's fantasy novel adapted to a D&D adventure. As so many have mentioned, magic that has consequences and can often be dangerous. Fireball filling volume, Haste aging the recipients of the spell, etc. Also, the need for at least four hours rest to regain the simplest spells and 15 minutes per spell level to memorize so that a 9th level spell takes just over two hours to regain. And casting times that make it possible for a spell to be interrupted. There are many more things I love from 1e that would be cool to see make it into the new edition and most have been mentioned in this thread already. And I realize that for every thread like this one where there is obvious support for 1e concepts, there are threads that discuss not wanting any 1e or 2e influences in the new edition. Even though I don't have any intention of ditching 1e in favor of the new edition, I will be really curious to see how it all turns out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
The indispensible 1e
Top