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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The indispensible 1e
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<blockquote data-quote="howandwhy99" data-source="post: 5896522" data-attributes="member: 3192"><p>What I count as the rules for early D&D and therefore indispensable are not printed in any of the books. They're insinuated, but never quite spelled out. What counts as rules in any case are really referee guidelines for the puzzle creation and as far as that goes all of this stuff is optional. For those who want puzzles similar to AD&D I suggest using most all of it in different ways. It's just easier to point out the problem cases than the large number of positives. </p><p></p><p>Off the top of my head:</p><p></p><p>1. A number of subsystems are overly complicated without need. They definitely could be trimmed down, but only with the eyes of someone who understands why they are what they are in the first place. </p><p></p><p>2. The information tracking rules preclude the Sage as is. I'd dump it altogether, but if a Legend Lore spell can be pieced together then a workable NPC Sage might be too.</p><p></p><p>3. The numbers are off on a number of matrices as I see it. Probably the most important is the Saving Throws table, but your analyses may be different.</p><p></p><p>4. The Treasure Tables aren't wholly without merit, but they really need an entire rewrite from a different conceptualization. </p><p></p><p>...There is a lot more, but I'm not really done with my own analysis. Most of AD&D is overpowered and really can't be used as is in terms of balance. The core system and a large number of the subsystems are very functional and were quite groundbreaking in their day. I'd definitely include the majority of them as options if you have a good feal for what they are about.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5896522, member: 3192"] What I count as the rules for early D&D and therefore indispensable are not printed in any of the books. They're insinuated, but never quite spelled out. What counts as rules in any case are really referee guidelines for the puzzle creation and as far as that goes all of this stuff is optional. For those who want puzzles similar to AD&D I suggest using most all of it in different ways. It's just easier to point out the problem cases than the large number of positives. Off the top of my head: 1. A number of subsystems are overly complicated without need. They definitely could be trimmed down, but only with the eyes of someone who understands why they are what they are in the first place. 2. The information tracking rules preclude the Sage as is. I'd dump it altogether, but if a Legend Lore spell can be pieced together then a workable NPC Sage might be too. 3. The numbers are off on a number of matrices as I see it. Probably the most important is the Saving Throws table, but your analyses may be different. 4. The Treasure Tables aren't wholly without merit, but they really need an entire rewrite from a different conceptualization. ...There is a lot more, but I'm not really done with my own analysis. Most of AD&D is overpowered and really can't be used as is in terms of balance. The core system and a large number of the subsystems are very functional and were quite groundbreaking in their day. I'd definitely include the majority of them as options if you have a good feal for what they are about. [/QUOTE]
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