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<blockquote data-quote="Songdragon" data-source="post: 5582618" data-attributes="member: 23494"><p>Marda moves up to the edge of the bridge and breifly looks over the animal that waits on the others side, she looks down at the stonework...</p><p></p><p><span style="color: SlateGray">((Perception (with Stonecunning) <a href="http://invisiblecastle.com/roller/view/3057831/" target="_blank">1d20+10=12</a> (nothing to see here... move along <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ))</span></p><p></p><p>[sblock=Stonecutting]Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.[/sblock]</p><p>With a shrug at not picking anything of note about the bridge or is ability to stand up to a crossing she looks across at the animal... Marda speaks her divine words as she clutches her holy symbol and casts <span style="color: DarkOrchid"><em>Detect Magic</em></span>. She peers about...</p><p></p><p><span style="color: SlateGray">(( Knowledge (Arcana) if needed... <a href="http://invisiblecastle.com/roller/view/3057834/" target="_blank">1d20+7=11</a> Wow... dice hate me today. <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /> ))</span></p><p></p><p>She loosk to the animal as she bends to one knee on the ground, the many items she carries bang or clank together despite being lashed as best she could. The dwarf grumbles a moment and then makes eye contact with the beast. <span style="color: Sienna">"Hello there... What has you out here in all this?"</span> she makes a motion to the firey inferno that is the forest. <span style="color: Sienna">"Are you here to help us?" </span></p><p></p><p><span style="color: SlateGray">(( Diplomacy or Handle Animal (with an Inspiring Word invoked) <a href="http://invisiblecastle.com/roller/view/3057837/" target="_blank">1d20=3</a> = 16 for a diplomacy or a 7 for a Cha (handle animal check) The diebot hates me! <img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /> ))</span></p><p></p><p>[sblock=Marda's Status]Dwarven Cleric 2/Fighter 1</p><p><span style="color: Sienna"><strong>Initiative:</strong></span> +1 <span style="color: Sienna"><strong>Perception:</strong></span> +8</p><p><span style="color: Sienna"><strong>Conditions:</strong></span> Stand the heat (potion)</p><p><span style="color: Sienna"><strong>AC:</strong></span> 21 (11 touch; 20 flat-footed)</p><p><span style="color: Sienna"><strong>HP:</strong></span> 24 of 24</p><p><span style="color: Sienna"><strong>CMB:</strong></span> +5 <span style="color: Sienna"><strong>CMD:</strong></span> 16 <span style="color: Sienna"><strong>Fort:</strong></span> +5 <span style="color: Sienna"><strong>Ref:</strong></span> +1 <span style="color: Sienna"><strong>Will:</strong></span> +5</p><p><span style="color: Sienna"><strong>In Hand:</strong></span> Dwarven Waraxe & Shield (+6 Attack / 1d10+3)</p><p><span style="color: Sienna"><strong>Spells:</strong></span> <strong>(0-level)</strong> Create Water, Detect Magic, Mending, Stabilize; <strong>(1st level)</strong> Stand the Heat, Bless, Command, Divine Favor(d) (color notes cast)</p><p><span style="color: Sienna"><strong>Channel Energy</strong></span> 5 of 5 uses remaining; <span style="color: Sienna"><strong>Inspiring Word:</strong></span> 4 of 5 uses remaining; <span style="color: Sienna"><strong>Touch of Glory:</strong></span> 5 of 5 uses remaining[/sblock]</p></blockquote><p></p>
[QUOTE="Songdragon, post: 5582618, member: 23494"] Marda moves up to the edge of the bridge and breifly looks over the animal that waits on the others side, she looks down at the stonework... [COLOR="SlateGray"]((Perception (with Stonecunning) [url=http://invisiblecastle.com/roller/view/3057831/]1d20+10=12[/url] (nothing to see here... move along :lol: ))[/COLOR] [sblock=Stonecutting]Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.[/sblock] With a shrug at not picking anything of note about the bridge or is ability to stand up to a crossing she looks across at the animal... Marda speaks her divine words as she clutches her holy symbol and casts [COLOR="DarkOrchid"][I]Detect Magic[/I][/COLOR]. She peers about... [COLOR="SlateGray"](( Knowledge (Arcana) if needed... [url=http://invisiblecastle.com/roller/view/3057834/]1d20+7=11[/url] Wow... dice hate me today. :-S ))[/COLOR] She loosk to the animal as she bends to one knee on the ground, the many items she carries bang or clank together despite being lashed as best she could. The dwarf grumbles a moment and then makes eye contact with the beast. [COLOR="Sienna"]"Hello there... What has you out here in all this?"[/COLOR] she makes a motion to the firey inferno that is the forest. [COLOR="Sienna"]"Are you here to help us?" [/COLOR] [COLOR="SlateGray"](( Diplomacy or Handle Animal (with an Inspiring Word invoked) [url=http://invisiblecastle.com/roller/view/3057837/]1d20=3[/url] = 16 for a diplomacy or a 7 for a Cha (handle animal check) The diebot hates me! :rant: ))[/COLOR] [sblock=Marda's Status]Dwarven Cleric 2/Fighter 1 [color=Sienna][b]Initiative:[/b][/color] +1 [color=Sienna][b]Perception:[/b][/color] +8 [color=Sienna][b]Conditions:[/b][/color] Stand the heat (potion) [color=Sienna][b]AC:[/b][/color] 21 (11 touch; 20 flat-footed) [color=Sienna][b]HP:[/b][/color] 24 of 24 [color=Sienna][b]CMB:[/b][/color] +5 [color=Sienna][b]CMD:[/b][/color] 16 [color=Sienna][b]Fort:[/b][/color] +5 [color=Sienna][b]Ref:[/b][/color] +1 [color=Sienna][b]Will:[/b][/color] +5 [color=Sienna][b]In Hand:[/b][/color] Dwarven Waraxe & Shield (+6 Attack / 1d10+3) [color=Sienna][b]Spells:[/b][/color] [B](0-level)[/B] Create Water, Detect Magic, Mending, Stabilize; [B](1st level)[/B] Stand the Heat, Bless, Command, Divine Favor(d) (color notes cast) [color=Sienna][b]Channel Energy[/b][/color] 5 of 5 uses remaining; [color=Sienna][b]Inspiring Word:[/b][/color] 4 of 5 uses remaining; [color=Sienna][b]Touch of Glory:[/b][/color] 5 of 5 uses remaining[/sblock] [/QUOTE]
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