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<blockquote data-quote="Fangor the Fierce" data-source="post: 5609094" data-attributes="member: 17100"><p>Aaron can only hope for the best, as he watches the slow opponents move to surround Cyrstin. They moved slow, and too slow to be able to attack her in full force at first. But not now. Now they can do their masters' bidding. </p><p></p><p><span style="color: Wheat">"Not while I am still alive..."</span> he says, looking into Cyrstin's eyes as she is in fear of her life. He hacks at the flanked foe, his blade passing through the abomination like a hot knife through butter. (went to -10 HP with that hit!)</p><p></p><p><span style="color: Wheat">"<em>Withdraw</em> to safety. Move behind me and beside Barrik. Use your spell in safety. Trust me, they won't touch you..." </span></p><p></p><p>He knows that the mindless ones will follow her, and he is counting on that fact with blade ready. He also knows that the attack on these mindless ones have more than likely caught the eye of their master, and prepares for the oncoming assault.</p><p></p><p>[sblock=Aaron Actions]Attack Lemure3 while flanking with Marda</p><p>AoO#1 to aid Cyrstin vs Lemure4, which FAILED! It can hit her!</p><p>AoO#2 vs aid Cyrstin AC vs Lemure6 as it moves to attack, success, +2 AC, will take her damage if it still hits her</p><p>AoO#3/AoO#4 vs Lemures when Cyrstin moves to O8 and provokes AoO from movement, both pass, +2 AC, will take her damage if they hit her</p><p>[/sblock][sblock=Aarons Stats]AoO's = 4/round</p><p>Destruction Judgement power (+2 dmg)</p><p>Align Weapon GOOD (29 rounds)</p><p>Bless (+1Att, 28 rounds)</p><p>Shield of Faith (+2 Deflection AC, 28 rounds)</p><p>Bastard Sword in hand, +7 to hit (+9 if flanking), 1d10+5 (+1d6 if flanking), good aligned</p><p>HP 27/27</p><p>AC 19</p><p>Spells per Day "_" equals unused slot, "X" equals used spell slot</p><p>1st LVL - (X)(_)(_)(_) [/sblock][sblock=Note - HM and Spirit especially (last line)]Stand the Heat</p><p>School: Abjuration</p><p>Level: Cleric 1, Druid 1, Paladin 1, Ranger 1, Sor/Wiz 1, Summoner 1, Witch 1</p><p>Casting Time: 1 standard action</p><p>Components: V, S, M (10 gold coins which have sat in a fire for at least 1 hour)</p><p>Range: Touch</p><p>Target: Creature touched</p><p>Duration: 24 hours</p><p>Saving Throw: Will negates (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p>The touched creature and all equipment it carries suffers no harm from being in even extreme heat. It can comfortably exist in temperatures as high as 500 degrees Fahrenheit. This protection is sufficient to endure the oven-like heat of a forest fire, though it is not protection from actual fire damage. <strong>If the affected creature catches fire, it can put itself out automatically by spending a move action.</strong>[/sblock]</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 5609094, member: 17100"] Aaron can only hope for the best, as he watches the slow opponents move to surround Cyrstin. They moved slow, and too slow to be able to attack her in full force at first. But not now. Now they can do their masters' bidding. [COLOR=Wheat]"Not while I am still alive..."[/COLOR] he says, looking into Cyrstin's eyes as she is in fear of her life. He hacks at the flanked foe, his blade passing through the abomination like a hot knife through butter. (went to -10 HP with that hit!) [COLOR=Wheat]"[I]Withdraw[/I] to safety. Move behind me and beside Barrik. Use your spell in safety. Trust me, they won't touch you..." [/COLOR] He knows that the mindless ones will follow her, and he is counting on that fact with blade ready. He also knows that the attack on these mindless ones have more than likely caught the eye of their master, and prepares for the oncoming assault. [sblock=Aaron Actions]Attack Lemure3 while flanking with Marda AoO#1 to aid Cyrstin vs Lemure4, which FAILED! It can hit her! AoO#2 vs aid Cyrstin AC vs Lemure6 as it moves to attack, success, +2 AC, will take her damage if it still hits her AoO#3/AoO#4 vs Lemures when Cyrstin moves to O8 and provokes AoO from movement, both pass, +2 AC, will take her damage if they hit her [/sblock][sblock=Aarons Stats]AoO's = 4/round Destruction Judgement power (+2 dmg) Align Weapon GOOD (29 rounds) Bless (+1Att, 28 rounds) Shield of Faith (+2 Deflection AC, 28 rounds) Bastard Sword in hand, +7 to hit (+9 if flanking), 1d10+5 (+1d6 if flanking), good aligned HP 27/27 AC 19 Spells per Day "_" equals unused slot, "X" equals used spell slot 1st LVL - (X)(_)(_)(_) [/sblock][sblock=Note - HM and Spirit especially (last line)]Stand the Heat School: Abjuration Level: Cleric 1, Druid 1, Paladin 1, Ranger 1, Sor/Wiz 1, Summoner 1, Witch 1 Casting Time: 1 standard action Components: V, S, M (10 gold coins which have sat in a fire for at least 1 hour) Range: Touch Target: Creature touched Duration: 24 hours Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) The touched creature and all equipment it carries suffers no harm from being in even extreme heat. It can comfortably exist in temperatures as high as 500 degrees Fahrenheit. This protection is sufficient to endure the oven-like heat of a forest fire, though it is not protection from actual fire damage. [B]If the affected creature catches fire, it can put itself out automatically by spending a move action.[/B][/sblock] [/QUOTE]
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