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<blockquote data-quote="jbear" data-source="post: 5609587" data-attributes="member: 75065"><p>Relic gasps in pain as the steel gouges into his flesh. As his life blood spills from his body onto the forest floor evapoating with a hiss, he struggles to resist the urge to flee. He steps back out of the flames as he realise what mortal danger he has placed his soul companion in. Fumbling with blood spattered fingers he manages to get his potion of healing from his belt and bring it to his lips. The liquid runs cool down his throat causing the gashes to coagulate and seal the flowing blood, buying him a few more precious seconds of life, though he remains terrifyingly close to the devil.</p><p></p><p><span style="color: Orange">"Why does Kazyk, powerful guardian of the Blistering Gate of Helthena, stand in our way? We pass not the gate he guards, nor do we have interest in visiting such a place. What is such a powerful devil doing here meddling with such unimportant mortals as ourselves? Why does such a powerful devil follow the orders of his Ragesian masters, as if his will was not his own, as if he was a slave, pulling him away from the gate which must surely now stand unattended? Perhaps Kazyk's boasts are as empty as the air and as hot..."</span></p><p><span style="color: Orange"></span></p><p>A maddened grin spreads across Spirit's face, blood smeared across his teeth and dripping from his lips, almost willing what has been a lonely and loveless life to finally come to an end b y provoking the devil with his taunts. The flames from the fire follow him though these ones remain under his control shielding his body from attacks.</p><p></p><p>Will meanwhile scrabbles around between Spirit's back and his pack extinguishing the flames impossibly quickly as the spell active upon him douses them nearly instantly. The very intelligent monkey then stamps out the flames that have caught Spirit's hair, pack and clothes, which extinguish similarly quickly responding to the magic of the potions. He then nips at Spirit's neck to let him know not to do that again.</p><p></p><p>[sblock=Actions] Bleed for 2 dmg, step to H11 and drink Potion of Heal Light Wounds which I read stops the bleeding. Swift Action to keep up fire shield (which absorbed 1 dmg from the earlier hit from Kazyk) Will spends a move action to stop burning and one to extinguish the burning gear which is automatic (thanks FtF <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) because of the Withstand the Heat spell we are under. [/sblock]</p><p></p><p></p><p>[sblock=Spirit's Status]</p><p>Elven Rogue 2/Wizard 1</p><p><span style="color: DarkOrange">INIT: </span>+3 <span style="color: Orange">Perception:</span> +12</p><p>Conditions: Stand the heat (potion), bless, Flame Shield</p><p><span style="color: Orange">AC:</span> 15 (Touch: 13 Flatfooted: 12)</p><p><span style="color: Orange">HP:</span> 12/20</p><p><span style="color: Orange">BAB:</span> +1 <span style="color: Orange">CMB:</span> +1 <span style="color: Orange">CMD:</span> 14 </p><p><span style="color: Orange">Fort:</span> +2 <span style="color: Orange">Reflex:</span> +6 <span style="color: Orange">Will:</span> +3 </p><p><span style="color: Orange">Speed:</span> 30 ft</p><p><span style="color: Orange">Energy Resistance:</span> fire 5</p><p><span style="color: Orange">Spell Failure:</span> 10%</p><p><span style="color: Orange">In Hand:</span> Longbow with +1 Arrows (+6 Attack (Bless); 1d8+1 dmg);With Point Blank Shot (+7 Atk; 1d8+2 dmg)</p><p><span style="color: Orange">Arrows:</span> 47/50</p><p><span style="color: Orange">Spells:</span> (0-level) Resistance, Detect Magic, Daze; (1st level) Gravity Bow, Mage Armour, Burning Hands</p><p><span style="color: Orange">Flame Jet: </span>6 of 6 uses remaining </p><p>[/sblock]</p><p></p><p></p><p>[sblock=Spirit's Monkey Familiar: Will]</p><p>Monkey (Familiar)</p><p>Ape, Monkey CR 1/4</p><p>XP 100</p><p>N Tiny animal</p><p>Init +2; Senses low-light vision; Perception +5</p><p></p><p>[sblock=DEFENSE]</p><p>AC 16, touch 16, flat-footed 14 (+2 Dex, +2 size, +2 Natural)</p><p>hp 4/10 (3HD)</p><p>Fort +2, Ref +5, Will +3</p><p>[/sblock]</p><p>[sblock=OFFENSE]</p><p>Speed 30 ft., climb 30 ft.</p><p>Melee bite +5 melee (1d3–4)</p><p>Space 2-1/2 ft.; Reach 0 ft.</p><p>[/sblock]</p><p>[sblock=STATISTICS]</p><p>Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5</p><p>Base Atk +1; CMB +1; CMD 7</p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Feats Weapon Finesse</p><p>Skills Acrobatics +10, Climb +10, Perception +5; </p><p>Racial Modifiers +8 Acrobatics</p><p>[/sblock]</p><p>[/sblock]</p><p></p><p>[sblock=OOC] Hehehe, You don't need to say sorry for hitting Spirit and making him bleed HM, it's part of the game. Will's stat block appear under Class Features --> Wizards Class Features --> Wizard's Familiar. I think it's all correct. I have his REFLEX Save as one higher than you calculated. As Fire Shield absorbed 1 point of dmg the 15 Sprit received was reduced to 14 +2 Bleeding left him on 4. +8 from the Potion, yay! I have him now at 12 hp. Is there anyway I can make Kazyx lose his dex bonus so I can get in a sneak attack from range. I imagine standing at his back, but at a distance doesn't count. Not that it will matter if he decides to come after me again.[/sblock]</p></blockquote><p></p>
[QUOTE="jbear, post: 5609587, member: 75065"] Relic gasps in pain as the steel gouges into his flesh. As his life blood spills from his body onto the forest floor evapoating with a hiss, he struggles to resist the urge to flee. He steps back out of the flames as he realise what mortal danger he has placed his soul companion in. Fumbling with blood spattered fingers he manages to get his potion of healing from his belt and bring it to his lips. The liquid runs cool down his throat causing the gashes to coagulate and seal the flowing blood, buying him a few more precious seconds of life, though he remains terrifyingly close to the devil. [COLOR="Orange"]"Why does Kazyk, powerful guardian of the Blistering Gate of Helthena, stand in our way? We pass not the gate he guards, nor do we have interest in visiting such a place. What is such a powerful devil doing here meddling with such unimportant mortals as ourselves? Why does such a powerful devil follow the orders of his Ragesian masters, as if his will was not his own, as if he was a slave, pulling him away from the gate which must surely now stand unattended? Perhaps Kazyk's boasts are as empty as the air and as hot..." [/COLOR] A maddened grin spreads across Spirit's face, blood smeared across his teeth and dripping from his lips, almost willing what has been a lonely and loveless life to finally come to an end b y provoking the devil with his taunts. The flames from the fire follow him though these ones remain under his control shielding his body from attacks. Will meanwhile scrabbles around between Spirit's back and his pack extinguishing the flames impossibly quickly as the spell active upon him douses them nearly instantly. The very intelligent monkey then stamps out the flames that have caught Spirit's hair, pack and clothes, which extinguish similarly quickly responding to the magic of the potions. He then nips at Spirit's neck to let him know not to do that again. [sblock=Actions] Bleed for 2 dmg, step to H11 and drink Potion of Heal Light Wounds which I read stops the bleeding. Swift Action to keep up fire shield (which absorbed 1 dmg from the earlier hit from Kazyk) Will spends a move action to stop burning and one to extinguish the burning gear which is automatic (thanks FtF :) ) because of the Withstand the Heat spell we are under. [/sblock] [sblock=Spirit's Status] Elven Rogue 2/Wizard 1 [COLOR="DarkOrange"]INIT: [/COLOR]+3 [COLOR="Orange"]Perception:[/COLOR] +12 Conditions: Stand the heat (potion), bless, Flame Shield [COLOR="Orange"]AC:[/COLOR] 15 (Touch: 13 Flatfooted: 12) [COLOR="Orange"]HP:[/COLOR] 12/20 [COLOR="Orange"]BAB:[/COLOR] +1 [COLOR="Orange"]CMB:[/COLOR] +1 [COLOR="Orange"]CMD:[/COLOR] 14 [COLOR="Orange"]Fort:[/COLOR] +2 [COLOR="Orange"]Reflex:[/COLOR] +6 [COLOR="Orange"]Will:[/COLOR] +3 [COLOR="Orange"]Speed:[/COLOR] 30 ft [COLOR="Orange"]Energy Resistance:[/COLOR] fire 5 [COLOR="Orange"]Spell Failure:[/COLOR] 10% [COLOR="Orange"]In Hand:[/COLOR] Longbow with +1 Arrows (+6 Attack (Bless); 1d8+1 dmg);With Point Blank Shot (+7 Atk; 1d8+2 dmg) [COLOR="Orange"]Arrows:[/COLOR] 47/50 [COLOR="Orange"]Spells:[/COLOR] (0-level) Resistance, Detect Magic, Daze; (1st level) Gravity Bow, Mage Armour, Burning Hands [COLOR="Orange"]Flame Jet: [/COLOR]6 of 6 uses remaining [/sblock] [sblock=Spirit's Monkey Familiar: Will] Monkey (Familiar) Ape, Monkey CR 1/4 XP 100 N Tiny animal Init +2; Senses low-light vision; Perception +5 [sblock=DEFENSE] AC 16, touch 16, flat-footed 14 (+2 Dex, +2 size, +2 Natural) hp 4/10 (3HD) Fort +2, Ref +5, Will +3 [/sblock] [sblock=OFFENSE] Speed 30 ft., climb 30 ft. Melee bite +5 melee (1d3–4) Space 2-1/2 ft.; Reach 0 ft. [/sblock] [sblock=STATISTICS] Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5 Base Atk +1; CMB +1; CMD 7 [/sblock] [sblock=Skills] Feats Weapon Finesse Skills Acrobatics +10, Climb +10, Perception +5; Racial Modifiers +8 Acrobatics [/sblock] [/sblock] [sblock=OOC] Hehehe, You don't need to say sorry for hitting Spirit and making him bleed HM, it's part of the game. Will's stat block appear under Class Features --> Wizards Class Features --> Wizard's Familiar. I think it's all correct. I have his REFLEX Save as one higher than you calculated. As Fire Shield absorbed 1 point of dmg the 15 Sprit received was reduced to 14 +2 Bleeding left him on 4. +8 from the Potion, yay! I have him now at 12 hp. Is there anyway I can make Kazyx lose his dex bonus so I can get in a sneak attack from range. I imagine standing at his back, but at a distance doesn't count. Not that it will matter if he decides to come after me again.[/sblock] [/QUOTE]
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