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The Indomitable Fire Forest of Innenotdar
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<blockquote data-quote="jbear" data-source="post: 5612671" data-attributes="member: 75065"><p>The divine healing that soothes both Spirit and Will's burns and cuts, <span style="color: Gray">(praise be to Gracenyes!! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</span> also bolsters Spirit's resolve. He looks for an opportunity to draw his blade and open a deep hole in Kazyk's back, silver weapon or not.</p><p></p><p>[OOC] I'm unsure what I would like to do is possible, so I'll ask. I read you can draw a weapon as part of a normal move action. So my doubt is, can I step in to the devil and draw my sword as a single move action, or is a 5' step not considered a 'normal' move action? Second question: Delaying. Spirit wants to be flanking before he attacks to get in his Sneak Attack dmg. Do I have to delay my entire turn until someone steps into a square that I can flank with and take my turn afterwards, or can I step in and then delay the attack til when someone steps in and completes the flank? Depending on the answer I'll do one of the following things:</p><p></p><p>Swift Action maintain Fire Shield. Free Action: Drop bow. Move Action: Draw elven curve blade and step in 5ft to square I10; delay attack until either Torrent or hopefully Aaron can step into K8 to flank Kazyk with me so Spirit can Sneak Attack. </p><p></p><p>Or Delay Turn until Aaron or Torrent can move to K8 and then step in and attack from I10; Spirit will call out to them in this case: <span style="color: Orange">"Distract him and we will find a weak point at his back!"</span></p><p></p><p>If neither of those are possible because I can't draw my blade as part of the 5ft step then: Swift action: maintain Fire Shield; Free Action: Drop Bow. 2 Move actions: Draw Elven Curve Blade and 5ft step to I10 so Aaron can use me to flank Kazyk.</p><p>[/OOC]</p><p></p><p></p><p>[sblock=Spirit's Status]</p><p>Elven Rogue 2/Wizard 1</p><p><span style="color: DarkOrange">INIT: </span>+3 <span style="color: Orange">Perception:</span> +12</p><p>Conditions: Stand the heat (potion), bless, Flame Shield</p><p><span style="color: Orange">AC:</span> 15 (Touch: 13 Flatfooted: 12)</p><p><span style="color: Orange">HP:</span> 20/20 (Healed 9 hp by Marda to Max)</p><p><span style="color: Orange">BAB:</span> +1 <span style="color: Orange">CMB:</span> +1 <span style="color: Orange">CMD:</span> 14 </p><p><span style="color: Orange">Fort:</span> +2 <span style="color: Orange">Reflex:</span> +6 <span style="color: Orange">Will:</span> +3 </p><p><span style="color: Orange">Speed:</span> 30 ft</p><p><span style="color: Orange">Energy Resistance:</span> fire 5</p><p><span style="color: Orange">Spell Failure:</span> 10%</p><p><span style="color: Orange">In Hand:</span> Longbow with +1 Arrows (+6 Attack (Bless); 1d8+1 dmg);With Point Blank Shot (+7 Atk; 1d8+2 dmg)</p><p><span style="color: Orange">Arrows:</span> 47/50</p><p><span style="color: Orange">Spells:</span> (0-level) Resistance, Detect Magic, Daze; (1st level) Gravity Bow, Mage Armour, Burning Hands</p><p><span style="color: Orange">Flame Jet: </span>6 of 6 uses remaining </p><p>[/sblock]</p><p></p><p></p><p>[sblock=Spirit's Monkey Familiar: Will]</p><p>Monkey (Familiar)</p><p>Ape, Monkey CR 1/4</p><p>XP 100</p><p>N Tiny animal</p><p>Init +2; Senses low-light vision; Perception +5</p><p></p><p>[sblock=DEFENSE]</p><p>AC 16, touch 16, flat-footed 14 (+2 Dex, +2 size, +2 Natural)</p><p>hp 10/10 (healed 9 hp by Marda to Max)</p><p>Fort +2, Ref +5, Will +3</p><p>[/sblock]</p><p>[sblock=OFFENSE]</p><p>Speed 30 ft., climb 30 ft.</p><p>Melee bite +5 melee (1d3–4)</p><p>Space 2-1/2 ft.; Reach 0 ft.</p><p>[/sblock]</p><p>[sblock=STATISTICS]</p><p>Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5</p><p>Base Atk +1; CMB +1; CMD 7</p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Feats Weapon Finesse</p><p>Skills Acrobatics +10, Climb +10, Perception +5; </p><p>Racial Modifiers +8 Acrobatics</p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jbear, post: 5612671, member: 75065"] The divine healing that soothes both Spirit and Will's burns and cuts, [COLOR="Gray"](praise be to Gracenyes!! :) )[/COLOR] also bolsters Spirit's resolve. He looks for an opportunity to draw his blade and open a deep hole in Kazyk's back, silver weapon or not. [OOC] I'm unsure what I would like to do is possible, so I'll ask. I read you can draw a weapon as part of a normal move action. So my doubt is, can I step in to the devil and draw my sword as a single move action, or is a 5' step not considered a 'normal' move action? Second question: Delaying. Spirit wants to be flanking before he attacks to get in his Sneak Attack dmg. Do I have to delay my entire turn until someone steps into a square that I can flank with and take my turn afterwards, or can I step in and then delay the attack til when someone steps in and completes the flank? Depending on the answer I'll do one of the following things: Swift Action maintain Fire Shield. Free Action: Drop bow. Move Action: Draw elven curve blade and step in 5ft to square I10; delay attack until either Torrent or hopefully Aaron can step into K8 to flank Kazyk with me so Spirit can Sneak Attack. Or Delay Turn until Aaron or Torrent can move to K8 and then step in and attack from I10; Spirit will call out to them in this case: [COLOR="Orange"]"Distract him and we will find a weak point at his back!"[/COLOR] If neither of those are possible because I can't draw my blade as part of the 5ft step then: Swift action: maintain Fire Shield; Free Action: Drop Bow. 2 Move actions: Draw Elven Curve Blade and 5ft step to I10 so Aaron can use me to flank Kazyk. [/OOC] [sblock=Spirit's Status] Elven Rogue 2/Wizard 1 [COLOR="DarkOrange"]INIT: [/COLOR]+3 [COLOR="Orange"]Perception:[/COLOR] +12 Conditions: Stand the heat (potion), bless, Flame Shield [COLOR="Orange"]AC:[/COLOR] 15 (Touch: 13 Flatfooted: 12) [COLOR="Orange"]HP:[/COLOR] 20/20 (Healed 9 hp by Marda to Max) [COLOR="Orange"]BAB:[/COLOR] +1 [COLOR="Orange"]CMB:[/COLOR] +1 [COLOR="Orange"]CMD:[/COLOR] 14 [COLOR="Orange"]Fort:[/COLOR] +2 [COLOR="Orange"]Reflex:[/COLOR] +6 [COLOR="Orange"]Will:[/COLOR] +3 [COLOR="Orange"]Speed:[/COLOR] 30 ft [COLOR="Orange"]Energy Resistance:[/COLOR] fire 5 [COLOR="Orange"]Spell Failure:[/COLOR] 10% [COLOR="Orange"]In Hand:[/COLOR] Longbow with +1 Arrows (+6 Attack (Bless); 1d8+1 dmg);With Point Blank Shot (+7 Atk; 1d8+2 dmg) [COLOR="Orange"]Arrows:[/COLOR] 47/50 [COLOR="Orange"]Spells:[/COLOR] (0-level) Resistance, Detect Magic, Daze; (1st level) Gravity Bow, Mage Armour, Burning Hands [COLOR="Orange"]Flame Jet: [/COLOR]6 of 6 uses remaining [/sblock] [sblock=Spirit's Monkey Familiar: Will] Monkey (Familiar) Ape, Monkey CR 1/4 XP 100 N Tiny animal Init +2; Senses low-light vision; Perception +5 [sblock=DEFENSE] AC 16, touch 16, flat-footed 14 (+2 Dex, +2 size, +2 Natural) hp 10/10 (healed 9 hp by Marda to Max) Fort +2, Ref +5, Will +3 [/sblock] [sblock=OFFENSE] Speed 30 ft., climb 30 ft. Melee bite +5 melee (1d3–4) Space 2-1/2 ft.; Reach 0 ft. [/sblock] [sblock=STATISTICS] Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5 Base Atk +1; CMB +1; CMD 7 [/sblock] [sblock=Skills] Feats Weapon Finesse Skills Acrobatics +10, Climb +10, Perception +5; Racial Modifiers +8 Acrobatics [/sblock] [/sblock] [/QUOTE]
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