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<blockquote data-quote="jbear" data-source="post: 5623459" data-attributes="member: 75065"><p>[OOC] I can't imagine what the map looks like at the moment, but if Aaron and Barrick have moved around the stags to flank, then I'm hoping I can move into melee and flank with one of them. Based on that being possible Spirit will:</p><p></p><p>Drop Bow (Free Action) </p><p>Maintain Fire Shield (Swift Action)</p><p>Move into flanking position drawing Elven Curveblade (Move Action)</p><p>ANd Sneak Attack (Standard Action)</p><p></p><p>If it is necessary to draw an O Atk to get into position then he does that</p><p>[/OOC]</p><p></p><p></p><p>[sblock=Spirit's Status]</p><p>Elven Rogue 2/Wizard 1</p><p><span style="color: DarkOrange">INIT: </span>+3 <span style="color: Orange">Perception:</span> +12</p><p>Conditions: Stand the heat (potion)</p><p><span style="color: Orange">AC:</span> 15 (Touch: 13 Flatfooted: 12)</p><p><span style="color: Orange">HP:</span> 20/20 </p><p><span style="color: Orange">BAB:</span> +1 <span style="color: Orange">CMB:</span> +1 <span style="color: Orange">CMD:</span> 14 </p><p><span style="color: Orange">Fort:</span> +2 <span style="color: Orange">Reflex:</span> +6 <span style="color: Orange">Will:</span> +3 </p><p><span style="color: Orange">Speed:</span> 30 ft</p><p><span style="color: Orange">Energy Resistance:</span> fire 5</p><p><span style="color: Orange">Spell Failure:</span> 10%</p><p><span style="color: Orange">In Hand:</span> Elven Curve Blade +6 Atk; 1d10 dmg critx2 18-20</p><p><span style="color: Orange">Arrows:</span> 46/50 (Bow Dropped)</p><p><span style="color: Orange">Spells:</span> (0-level) Resistance, Detect Magic, Daze; (1st level) Gravity Bow, Mage Armour, Burning Hands</p><p><span style="color: Orange">Flame Jet: </span>6 of 6 uses remaining </p><p>[/sblock]</p><p></p><p></p><p>[sblock=Spirit's Monkey Familiar: Will]</p><p>Monkey (Familiar)</p><p>Ape, Monkey CR 1/4</p><p>XP 100</p><p>N Tiny animal</p><p>Init +2; Senses low-light vision; Perception +5</p><p></p><p>[sblock=DEFENSE]</p><p>AC 16, touch 16, flat-footed 14 (+2 Dex, +2 size, +2 Natural)</p><p>hp 10/10 (healed 9 hp by Marda to Max)</p><p>Fort +2, Ref +5, Will +3</p><p>[/sblock]</p><p>[sblock=OFFENSE]</p><p>Speed 30 ft., climb 30 ft.</p><p>Melee bite +5 melee (1d3–4)</p><p>Space 2-1/2 ft.; Reach 0 ft.</p><p>[/sblock]</p><p>[sblock=STATISTICS]</p><p>Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5</p><p>Base Atk +1; CMB +1; CMD 7</p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Feats Weapon Finesse</p><p>Skills Acrobatics +10, Climb +10, Perception +5; </p><p>Racial Modifiers +8 Acrobatics</p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jbear, post: 5623459, member: 75065"] [OOC] I can't imagine what the map looks like at the moment, but if Aaron and Barrick have moved around the stags to flank, then I'm hoping I can move into melee and flank with one of them. Based on that being possible Spirit will: Drop Bow (Free Action) Maintain Fire Shield (Swift Action) Move into flanking position drawing Elven Curveblade (Move Action) ANd Sneak Attack (Standard Action) If it is necessary to draw an O Atk to get into position then he does that [/OOC] [sblock=Spirit's Status] Elven Rogue 2/Wizard 1 [COLOR="DarkOrange"]INIT: [/COLOR]+3 [COLOR="Orange"]Perception:[/COLOR] +12 Conditions: Stand the heat (potion) [COLOR="Orange"]AC:[/COLOR] 15 (Touch: 13 Flatfooted: 12) [COLOR="Orange"]HP:[/COLOR] 20/20 [COLOR="Orange"]BAB:[/COLOR] +1 [COLOR="Orange"]CMB:[/COLOR] +1 [COLOR="Orange"]CMD:[/COLOR] 14 [COLOR="Orange"]Fort:[/COLOR] +2 [COLOR="Orange"]Reflex:[/COLOR] +6 [COLOR="Orange"]Will:[/COLOR] +3 [COLOR="Orange"]Speed:[/COLOR] 30 ft [COLOR="Orange"]Energy Resistance:[/COLOR] fire 5 [COLOR="Orange"]Spell Failure:[/COLOR] 10% [COLOR="Orange"]In Hand:[/COLOR] Elven Curve Blade +6 Atk; 1d10 dmg critx2 18-20 [COLOR="Orange"]Arrows:[/COLOR] 46/50 (Bow Dropped) [COLOR="Orange"]Spells:[/COLOR] (0-level) Resistance, Detect Magic, Daze; (1st level) Gravity Bow, Mage Armour, Burning Hands [COLOR="Orange"]Flame Jet: [/COLOR]6 of 6 uses remaining [/sblock] [sblock=Spirit's Monkey Familiar: Will] Monkey (Familiar) Ape, Monkey CR 1/4 XP 100 N Tiny animal Init +2; Senses low-light vision; Perception +5 [sblock=DEFENSE] AC 16, touch 16, flat-footed 14 (+2 Dex, +2 size, +2 Natural) hp 10/10 (healed 9 hp by Marda to Max) Fort +2, Ref +5, Will +3 [/sblock] [sblock=OFFENSE] Speed 30 ft., climb 30 ft. Melee bite +5 melee (1d3–4) Space 2-1/2 ft.; Reach 0 ft. [/sblock] [sblock=STATISTICS] Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5 Base Atk +1; CMB +1; CMD 7 [/sblock] [sblock=Skills] Feats Weapon Finesse Skills Acrobatics +10, Climb +10, Perception +5; Racial Modifiers +8 Acrobatics [/sblock] [/sblock] [/QUOTE]
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