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*Pathfinder & Starfinder
The inevitable playtest poll
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<blockquote data-quote="Consonant Dude" data-source="post: 5920975" data-attributes="member: 6688791"><p>I couldn't vote because the poll options are terrible but I like most things about this playtest package!</p><p></p><p>I sincerely hope they will keep this streamlined vibe for the duration of the core game's development because this is the way to make an enjoyable game and allow this hobby to regain popularity.</p><p></p><p>The math is going in the right direction, everything is very flavorful. I find the mechanics mostly clear and empowering to BOTH players and DMs. They're going back to a game of imagination, which is the right way to go. </p><p></p><p>I love most of it.. Here are a few things that still need work for me:</p><p></p><p>Everything regarding HPs: Not too sure about the new HP progression and how they use CON. Also not sure about the healing rules. I'm hoping this is fine tuned.</p><p></p><p>Ability scores: I understand that keeping ability scores on top of ability modifiers is a sacred cow. But it's an awful one unless they find a use for them. This package is trying to find use for scores but it's still pretty lame. They're going in the right direction but they need to do better than that to justify their inclusion. Otherwise, it's useless clutter in 2012.</p><p></p><p>Characters still a little busy. With skills, backgrounds, classes, races, themes, etc... I still find it's a little too much. Wish they would find more elegant ways to define characters. </p><p></p><p>I wish DnD would have a proper trait system. Maybe look at aspects from FATE as a starting point. Something like drama points or FATE points is also a must. </p><p></p><p>But color me VERY pleasantly surprised. This has the potential to be the best edition of DnD ever and one of the best roleplaying games this hobby has known. </p><p></p><p>They weren't kidding when they said they were being inspired by every previous incarnation of the game. It shows, and they mostly took the best parts.</p></blockquote><p></p>
[QUOTE="Consonant Dude, post: 5920975, member: 6688791"] I couldn't vote because the poll options are terrible but I like most things about this playtest package! I sincerely hope they will keep this streamlined vibe for the duration of the core game's development because this is the way to make an enjoyable game and allow this hobby to regain popularity. The math is going in the right direction, everything is very flavorful. I find the mechanics mostly clear and empowering to BOTH players and DMs. They're going back to a game of imagination, which is the right way to go. I love most of it.. Here are a few things that still need work for me: Everything regarding HPs: Not too sure about the new HP progression and how they use CON. Also not sure about the healing rules. I'm hoping this is fine tuned. Ability scores: I understand that keeping ability scores on top of ability modifiers is a sacred cow. But it's an awful one unless they find a use for them. This package is trying to find use for scores but it's still pretty lame. They're going in the right direction but they need to do better than that to justify their inclusion. Otherwise, it's useless clutter in 2012. Characters still a little busy. With skills, backgrounds, classes, races, themes, etc... I still find it's a little too much. Wish they would find more elegant ways to define characters. I wish DnD would have a proper trait system. Maybe look at aspects from FATE as a starting point. Something like drama points or FATE points is also a must. But color me VERY pleasantly surprised. This has the potential to be the best edition of DnD ever and one of the best roleplaying games this hobby has known. They weren't kidding when they said they were being inspired by every previous incarnation of the game. It shows, and they mostly took the best parts. [/QUOTE]
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