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<blockquote data-quote="MoonSong" data-source="post: 5921240" data-attributes="member: 6689464"><p>I like it so far,(specially since mundane gear seems to be back) I just have some minor worries:</p><p></p><p>-I like that they simplified combat, what I don't like is that they removed simple elements that reduced DM fiat in combat whithout adding too much complexity (would have it hurt too much to keep flanking and minor actions? You don't need a grid to define flanking)</p><p></p><p>-The extended rest HP reset, and the baseline for dying doesn't feel deadly enough.</p><p></p><p>-The schroedinger's spell prepparation seems good to make casters easier to play, but I feel like it doesn't leaves much room for the sorcerer to be different enough in the future.</p><p></p><p>-The class and racial bonusses to ability scores seem to be a little too high. However the skill bonuses seem to be high enough so a rogue with Int 12 doesn't get overshadowed by the wizard. That is good on my book, not so sure about he hard cap on ability scores though.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 5921240, member: 6689464"] I like it so far,(specially since mundane gear seems to be back) I just have some minor worries: -I like that they simplified combat, what I don't like is that they removed simple elements that reduced DM fiat in combat whithout adding too much complexity (would have it hurt too much to keep flanking and minor actions? You don't need a grid to define flanking) -The extended rest HP reset, and the baseline for dying doesn't feel deadly enough. -The schroedinger's spell prepparation seems good to make casters easier to play, but I feel like it doesn't leaves much room for the sorcerer to be different enough in the future. -The class and racial bonusses to ability scores seem to be a little too high. However the skill bonuses seem to be high enough so a rogue with Int 12 doesn't get overshadowed by the wizard. That is good on my book, not so sure about he hard cap on ability scores though. [/QUOTE]
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