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<blockquote data-quote="Voda Vosa" data-source="post: 5297953" data-attributes="member: 51271"><p><strong>Review of Einar Grimbolson the Slow</strong></p><p></p><p>[sblock= Human Form]</p><p>Einar Grimbolson the Slow</p><p>POWER LEVEL 9</p><p></p><p>STR 10 DEX 10 CON 10 INT 6 WIS 20 CHA 15 <strong><span style="color: Lime">Good</span></strong></p><p></p><p>TOUGHNESS +6/+0 flat-footed <span style="color: Lime"><strong>Good</strong></span></p><p>FORTITUDE +9</p><p>REFLEX +9</p><p>WILL +9</p><p></p><p>Skills (All at 9 ranks, -36 PP): Climb, Intimidate, Notice, Search, Sense Motive, Animal Ken, Profession: Sailor, Bluff, Knowledge Mythology, Arcane, Warfare, Psychology), Survival, Streetwise, LanguagesEnglish, Mandarin, Vulgar Japanese, German, Russian, Spanish, Zulu, Egyptian Arabic, Norway) Native language is an archaic dialect of Norway (some linguists could understand it, probably); <span style="color: Red"><strong>For the points you stated, you can have another skill at 9 ranks.</strong></span></p><p><span style="color: Red"><strong></strong></span></p><p>Feats(13 PP): Animal Empathy, Defensive Roll 6, Endurance, Evasion, Fearless, Improved Initiative, Startle, Uncanny Dodge, Jack of All Trades, Ritualist; <span style="color: Red"><strong>You have 15 pp in feats, not 13.</strong></span></p><p></p><p>Powers (-5 PP): Super-Senses 5(-1 PP/rank) [danger sense, acute scent, ultra-hearing] source: Training;</p><p>Morph 2(-1 PP/3 ranks)[Metamorph: Big Bad Wolfman(-1 PP), Full Round Action(+3 PP/rank), Distracting(+1 PP),Tiring(+1 PP)] source: Dark Magic; <span style="color: Red"><strong>There's 2 pp more you should account in the power totals ( 5 from super senses, and 2 from morph (6+1-5(3+1+1)=2) for a total of 7 pp)</strong></span></p><p></p><p>Combat(PP -63, 18 Defense, 18 Attack, 27 Saves): <span style="color: Lime"><strong>Good</strong></span></p><p>Attack +9 All, Damage +0</p><p>Defense +9 All, Initiative +5</p><p></p><p>Drawback: Involuntary transformation back to human when wounded (common, no resistance, +5 PP)</p><p>Holding Back (uncommon, moderate, Berserker, +2 PP)</p><p>Addiction: Human Flesh (Mild +1 PP)</p><p>Weakness: Runes-loses all bonuses on saves against them, just d20+0 (Absolute +5 PP) </p><p><span style="color: Lime"><strong>Good</strong></span></p><p>Complications: Holds grudge, Don't kill women and children, barbarian;</p><p><span style="color: Lime"><strong>Good</strong></span></p><p>Power Point Expediture:</p><p>Abilities (-11 PP) Skills (-36 PP) Feats (-15 PP) Powers (-5 PP) Combat (-36 PP) Saves (-27 PP) Drawbacks (+13 PP)</p><p>Total: 116/135 PP</p><p><span style="color: red"><strong>View individual section comments</strong></span></p><p>[/sblock]</p><p></p><p>[sblock= Big Bad Wolf Form]</p><p></p><p></p><p>Einar Grimbolson the Slow</p><p>POWER LEVEL 9</p><p></p><p>STR 20 DEX 10 CON 20 INT 4 WIS 20 CHA 15 (-19 PP) <span style="color: Lime"><strong>Good</strong></span></p><p></p><p>TOUGHNESS +10/+5 flat-footed <span style="color: red"><strong>View final comments</strong></span></p><p>FORTITUDE +14</p><p>REFLEX +9</p><p>WILL +14</p><p></p><p>Skills (All at 9 ranks, -9 PP): Intimidate, Notice, Animal Ken, Survival, Native language is an archaic dialect of Norway (some linguists could understand it, probably); <span style="color: Lime"><strong>Good</strong></span></p><p></p><p>Feats(-15 PP): Animal Empathy, Defensive Roll 5, Evasion, Fearless, Improved Initiative 2, Startle, Uncanny Dodge, Power Attack, All Out Attack, Improved Grab; <span style="color: Lime"><strong>Good</strong></span></p><p></p><p>Powers (-42 PP): Super-Senses 5(-1 PP/rank) [danger sense, acute scent, ultra-hearing] source: Training;</p><p>Strike 9(-2 PP/rank) [Vampiric(-1 PP/rank), Mighty (-1 PP)] source: Dark Magic;</p><p>Protection 9(-2 PP/rank) [Inpenetrable(-1 PP/rank)] source: Dark Magic; <span style="color: Red"><strong>I count 60 pp in powers: 5 from super senses, Strike: 9x2(base)+1(vamp)= 27+1(mighty)=28, Protection: 9x2(base)+1(Imp)=27 So, 5+27+28=60</strong></span></p><p></p><p>Combat(-63 PP, -18 PP Defense, -18 PP Attack, -27 PP Saves):</p><p>Attack +9 All, Damage +14</p><p>Defense +9 All, Initiative +8 <span style="color: Lime"><strong>Good</strong></span></p><p><span style="color: Red"><strong></strong></span></p><p><span style="color: Red"><strong>Remember you cannot boost your Toughness bonus more than 9 without a trade off from defense </strong></span> [/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5297953, member: 51271"] [B]Review of Einar Grimbolson the Slow[/B] [sblock= Human Form] Einar Grimbolson the Slow POWER LEVEL 9 STR 10 DEX 10 CON 10 INT 6 WIS 20 CHA 15 [B][COLOR="Lime"]Good[/COLOR][/B] TOUGHNESS +6/+0 flat-footed [COLOR="Lime"][B]Good[/B][/COLOR] FORTITUDE +9 REFLEX +9 WILL +9 Skills (All at 9 ranks, -36 PP): Climb, Intimidate, Notice, Search, Sense Motive, Animal Ken, Profession: Sailor, Bluff, Knowledge Mythology, Arcane, Warfare, Psychology), Survival, Streetwise, LanguagesEnglish, Mandarin, Vulgar Japanese, German, Russian, Spanish, Zulu, Egyptian Arabic, Norway) Native language is an archaic dialect of Norway (some linguists could understand it, probably); [COLOR="Red"][B]For the points you stated, you can have another skill at 9 ranks. [/B][/COLOR] Feats(13 PP): Animal Empathy, Defensive Roll 6, Endurance, Evasion, Fearless, Improved Initiative, Startle, Uncanny Dodge, Jack of All Trades, Ritualist; [COLOR="Red"][B]You have 15 pp in feats, not 13.[/B][/COLOR] Powers (-5 PP): Super-Senses 5(-1 PP/rank) [danger sense, acute scent, ultra-hearing] source: Training; Morph 2(-1 PP/3 ranks)[Metamorph: Big Bad Wolfman(-1 PP), Full Round Action(+3 PP/rank), Distracting(+1 PP),Tiring(+1 PP)] source: Dark Magic; [COLOR="Red"][B]There's 2 pp more you should account in the power totals ( 5 from super senses, and 2 from morph (6+1-5(3+1+1)=2) for a total of 7 pp)[/B][/COLOR] Combat(PP -63, 18 Defense, 18 Attack, 27 Saves): [COLOR="Lime"][B]Good[/B][/COLOR] Attack +9 All, Damage +0 Defense +9 All, Initiative +5 Drawback: Involuntary transformation back to human when wounded (common, no resistance, +5 PP) Holding Back (uncommon, moderate, Berserker, +2 PP) Addiction: Human Flesh (Mild +1 PP) Weakness: Runes-loses all bonuses on saves against them, just d20+0 (Absolute +5 PP) [COLOR="Lime"][B]Good[/B][/COLOR] Complications: Holds grudge, Don't kill women and children, barbarian; [COLOR="Lime"][B]Good[/B][/COLOR] Power Point Expediture: Abilities (-11 PP) Skills (-36 PP) Feats (-15 PP) Powers (-5 PP) Combat (-36 PP) Saves (-27 PP) Drawbacks (+13 PP) Total: 116/135 PP [COLOR="red"][B]View individual section comments[/B][/COLOR] [/sblock] [sblock= Big Bad Wolf Form] Einar Grimbolson the Slow POWER LEVEL 9 STR 20 DEX 10 CON 20 INT 4 WIS 20 CHA 15 (-19 PP) [COLOR="Lime"][B]Good[/B][/COLOR] TOUGHNESS +10/+5 flat-footed [COLOR="red"][B]View final comments[/B][/COLOR] FORTITUDE +14 REFLEX +9 WILL +14 Skills (All at 9 ranks, -9 PP): Intimidate, Notice, Animal Ken, Survival, Native language is an archaic dialect of Norway (some linguists could understand it, probably); [COLOR="Lime"][B]Good[/B][/COLOR] Feats(-15 PP): Animal Empathy, Defensive Roll 5, Evasion, Fearless, Improved Initiative 2, Startle, Uncanny Dodge, Power Attack, All Out Attack, Improved Grab; [COLOR="Lime"][B]Good[/B][/COLOR] Powers (-42 PP): Super-Senses 5(-1 PP/rank) [danger sense, acute scent, ultra-hearing] source: Training; Strike 9(-2 PP/rank) [Vampiric(-1 PP/rank), Mighty (-1 PP)] source: Dark Magic; Protection 9(-2 PP/rank) [Inpenetrable(-1 PP/rank)] source: Dark Magic; [COLOR="Red"][B]I count 60 pp in powers: 5 from super senses, Strike: 9x2(base)+1(vamp)= 27+1(mighty)=28, Protection: 9x2(base)+1(Imp)=27 So, 5+27+28=60[/B][/COLOR] Combat(-63 PP, -18 PP Defense, -18 PP Attack, -27 PP Saves): Attack +9 All, Damage +14 Defense +9 All, Initiative +8 [COLOR="Lime"][B]Good[/B][/COLOR] [COLOR="Red"][B] Remember you cannot boost your Toughness bonus more than 9 without a trade off from defense [/B][/COLOR] [/sblock] [/QUOTE]
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