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General Tabletop Discussion
*TTRPGs General
The Initial Hook - Motivating PC's
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<blockquote data-quote="Gilladian" data-source="post: 5406562" data-attributes="member: 2093"><p>In my next campaign, I will be starting it something like this: </p><p></p><p>"Create your characters with the intent that they like dungeoneering, because there will be a lot of it. You will all be starting out in a small town/large village on a main route between two distant larger cities. You know that not far away is a legendary dungeon."</p><p></p><p>Once that is done, I will throw out a sheet of paper with a dozen or so hooks to the dungeon and other little adventures in the surrounding community. I'll say something like:</p><p></p><p>"Here are the plot hooks. Each of you pick one that fits into your character's personality and background. That's what brought you to the area, and is your current goal. Mark it off the list (but two people can choose the same goal if they wish). The other hooks are still there, waiting for you later, although some may develop over time into different problems."</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5406562, member: 2093"] In my next campaign, I will be starting it something like this: "Create your characters with the intent that they like dungeoneering, because there will be a lot of it. You will all be starting out in a small town/large village on a main route between two distant larger cities. You know that not far away is a legendary dungeon." Once that is done, I will throw out a sheet of paper with a dozen or so hooks to the dungeon and other little adventures in the surrounding community. I'll say something like: "Here are the plot hooks. Each of you pick one that fits into your character's personality and background. That's what brought you to the area, and is your current goal. Mark it off the list (but two people can choose the same goal if they wish). The other hooks are still there, waiting for you later, although some may develop over time into different problems." [/QUOTE]
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