Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Initial Hook - Motivating PC's
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cyronax" data-source="post: 5407651" data-attributes="member: 822"><p>For my current campaign, I had planned it as a sandbox Points of Light-style world, but the party would be united by a strong overarching theme which gave them direction. </p><p></p><p>The strong theme was that I gave each 1st level player character the option of designing an 11th - 14th paragon tier item -- called a 'regalia item' -- that would be tied to their character somehow. For both characters, their regalia item, and the setting I provided only the following barest guideline:</p><p></p><p>- campaign will be Points of Light and a sandbox. </p><p>- the age of splendors died in a fiery Ragnarokk three hundred years ago. Only three good gods survive. The other gods sacrificed themselves to save Midgard from the final twilight of the gods. The surviving caretaker gods are Sehanine (Freyja), Erathis (Frigga), and the Raven Queen (Hel); the Maiden, the Mother, and the Crone. The world was loosely Norse-themed, but I told them not to let that stop their creativity.</p><p>- the PC's regalia items probably come from some long dead hero who died in the earlier age of glory (possibly facing down the forces of Ragnarokk). </p><p>- their characters didn't know each other. </p><p>- they wouldn't start the campaign with their regalia items nor would their character know about the regalia, but the regalia items would be a perfect match for them because of fate/destiny.</p><p></p><p>I then required each player to write a one-page background about their PC and then a one-page background about their regalia item.</p><p></p><p>Once I started receiving the two backgrounds from four of my five players (one player was lazy), I took the results and used all of their ideas to start building a sandbox. </p><p></p><p>So far the strong theme has worked really well, and I haven't had much in the way of railroading. I have had several 'events' occur, but those were often based on the response to actions taken by the players. Ironically, a few of my players expressed desires for me to tone down the 'sandbox' and as a DM to provide more direction for their characters. (using powerful NPCs or clear cut paths) </p><p></p><p>The PCs all united together into a formal adventure group because they all realized that their regalia items tied them together through 'destiny.' What was interesting was the the PC's themselves forged the 'destiny' idea. I had intended to not be a Fated DM. </p><p></p><p>Campaign's up to 13th level now, having started in September 2009, and still going strong. This campaign is actually the longest continuous and highest level campaign I've run from beginning level in my life. </p><p></p><p>::knocks on wood::</p><p></p><p>C.I.D.</p></blockquote><p></p>
[QUOTE="Cyronax, post: 5407651, member: 822"] For my current campaign, I had planned it as a sandbox Points of Light-style world, but the party would be united by a strong overarching theme which gave them direction. The strong theme was that I gave each 1st level player character the option of designing an 11th - 14th paragon tier item -- called a 'regalia item' -- that would be tied to their character somehow. For both characters, their regalia item, and the setting I provided only the following barest guideline: - campaign will be Points of Light and a sandbox. - the age of splendors died in a fiery Ragnarokk three hundred years ago. Only three good gods survive. The other gods sacrificed themselves to save Midgard from the final twilight of the gods. The surviving caretaker gods are Sehanine (Freyja), Erathis (Frigga), and the Raven Queen (Hel); the Maiden, the Mother, and the Crone. The world was loosely Norse-themed, but I told them not to let that stop their creativity. - the PC's regalia items probably come from some long dead hero who died in the earlier age of glory (possibly facing down the forces of Ragnarokk). - their characters didn't know each other. - they wouldn't start the campaign with their regalia items nor would their character know about the regalia, but the regalia items would be a perfect match for them because of fate/destiny. I then required each player to write a one-page background about their PC and then a one-page background about their regalia item. Once I started receiving the two backgrounds from four of my five players (one player was lazy), I took the results and used all of their ideas to start building a sandbox. So far the strong theme has worked really well, and I haven't had much in the way of railroading. I have had several 'events' occur, but those were often based on the response to actions taken by the players. Ironically, a few of my players expressed desires for me to tone down the 'sandbox' and as a DM to provide more direction for their characters. (using powerful NPCs or clear cut paths) The PCs all united together into a formal adventure group because they all realized that their regalia items tied them together through 'destiny.' What was interesting was the the PC's themselves forged the 'destiny' idea. I had intended to not be a Fated DM. Campaign's up to 13th level now, having started in September 2009, and still going strong. This campaign is actually the longest continuous and highest level campaign I've run from beginning level in my life. ::knocks on wood:: C.I.D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Initial Hook - Motivating PC's
Top