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Community
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The Innate [Prc]
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<blockquote data-quote="the Jester" data-source="post: 987236" data-attributes="member: 1210"><p>Humm...</p><p></p><p>First off, why d6 for hp? Someone who concentrates exclusively on spellcasting ought to get a d4, imho.</p><p></p><p>Second, the abilities that an Innate gains are pretty intense- a 4th level sorcerer/1st level druid/5th level innate casts spells like a 10th-level sorc, but with a caster level of 12. That puts even more oomph in the artillery than they'd normally have, at the cost of no magic item use. </p><p></p><p>Speaking of the Path restriction, I'm a little unclear about it- is it only use-activated items they can't use? You list wands, staves, etc as well, but those are spell trigger items, and scrolls are spell completion items. I think you should redefine this- I'm not sure exactly how you mean it to work.</p><p></p><p>On the balance of it, I'd say that the great benefits are too good and the great restrictions may be too rough for a pc. Now, assuming a standard (straight from the books) dnd game, npcs will actually get more out of this prc than pcs because of the fact that they have less wealth, so that's something kinda weird. Is the above-mentioned sor 4/drd 1/innate 5 a CR 10? He casts spells slightly better than a 10th-level sorcerer (several of the 3e designers have said a creature that can cast spell should have a CR no lower than their caster level)... will those 12d6 cones of cold unbalance an encounter with him, especially since he can cast tons of them? Or will he be easy prey because he can't wear (use-activated) bracers of armor, rings of protection, etc?</p><p></p><p>I don't know, it's hard to tell without playtesting, but so much of the game's built-in balance presupposes that you have magic items commensurate with your level... without some clarification on the restrictions it's hard to judge.</p></blockquote><p></p>
[QUOTE="the Jester, post: 987236, member: 1210"] Humm... First off, why d6 for hp? Someone who concentrates exclusively on spellcasting ought to get a d4, imho. Second, the abilities that an Innate gains are pretty intense- a 4th level sorcerer/1st level druid/5th level innate casts spells like a 10th-level sorc, but with a caster level of 12. That puts even more oomph in the artillery than they'd normally have, at the cost of no magic item use. Speaking of the Path restriction, I'm a little unclear about it- is it only use-activated items they can't use? You list wands, staves, etc as well, but those are spell trigger items, and scrolls are spell completion items. I think you should redefine this- I'm not sure exactly how you mean it to work. On the balance of it, I'd say that the great benefits are too good and the great restrictions may be too rough for a pc. Now, assuming a standard (straight from the books) dnd game, npcs will actually get more out of this prc than pcs because of the fact that they have less wealth, so that's something kinda weird. Is the above-mentioned sor 4/drd 1/innate 5 a CR 10? He casts spells slightly better than a 10th-level sorcerer (several of the 3e designers have said a creature that can cast spell should have a CR no lower than their caster level)... will those 12d6 cones of cold unbalance an encounter with him, especially since he can cast tons of them? Or will he be easy prey because he can't wear (use-activated) bracers of armor, rings of protection, etc? I don't know, it's hard to tell without playtesting, but so much of the game's built-in balance presupposes that you have magic items commensurate with your level... without some clarification on the restrictions it's hard to judge. [/QUOTE]
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