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The Insane Multispell
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<blockquote data-quote="Jondor_Battlehammer" data-source="post: 283749" data-attributes="member: 5335"><p>As a rough calculation, a 20th level wizard is going to have around 30 spell slots capable of holding a death spell, including his Int bonus. Maybe round that up to 40 if he puts all his ability ups into Int over his epic career. That number of spells will never change, as he is buying other feats. It also means no epic spells, points brought up often in other threads about useless feats.</p><p></p><p>I will certainly use this combo, and it will be scary, but not for the save or die spells I will cast, nor for the fire balls. It will be scary because of the spells I will cast on my ALLIES. A group of adventurers can cause mor havoc in one round than any spell. By increasing their ability, I increase my versatility and ultimate destructive power, and that is what potenially, and I say potentially, makes this the most powerful feat cobo. </p><p></p><p>Imagine, not having to decide on who to give greater magic weapon to in the one round you have to act, or not having to chance healing one party member over the other. THOSE possabilities are the ones that should be giving GM's nightmares.</p></blockquote><p></p>
[QUOTE="Jondor_Battlehammer, post: 283749, member: 5335"] As a rough calculation, a 20th level wizard is going to have around 30 spell slots capable of holding a death spell, including his Int bonus. Maybe round that up to 40 if he puts all his ability ups into Int over his epic career. That number of spells will never change, as he is buying other feats. It also means no epic spells, points brought up often in other threads about useless feats. I will certainly use this combo, and it will be scary, but not for the save or die spells I will cast, nor for the fire balls. It will be scary because of the spells I will cast on my ALLIES. A group of adventurers can cause mor havoc in one round than any spell. By increasing their ability, I increase my versatility and ultimate destructive power, and that is what potenially, and I say potentially, makes this the most powerful feat cobo. Imagine, not having to decide on who to give greater magic weapon to in the one round you have to act, or not having to chance healing one party member over the other. THOSE possabilities are the ones that should be giving GM's nightmares. [/QUOTE]
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