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The Insectoids! (Dragon #32)
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<blockquote data-quote="BOZ" data-source="post: 792353" data-attributes="member: 1241"><p>INSECTOID, SCORPIORC</p><p>Medium-Size Monstrous Humanoid</p><p>Hit Dice: 2d8+4 (13 hp)</p><p>Initiative: +0 (Dex)</p><p>Speed: 40 ft</p><p>AC: 16 (+6 natural), touch 10, flat-footed 16</p><p>Attacks: 2 claws +4 melee, longsword -1 melee</p><p>Damage: Claw 1d6+2, longsword 1d8+1</p><p>Face/Reach: 5 ft by 5 ft/ 5ft</p><p>Special Attacks: Sneak attack</p><p>Special Qualities: All-around vision</p><p>Saves: Fort +2, Ref +3, Will +1</p><p>Abilities: Str 15, Dex 10, Con 14, Int 7, Wis 6, Cha 6</p><p>Skills: Climb +6, Listen +8, Move Silently +10, Spot +8</p><p>Feats: Alertness</p><p></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary or colony (2-12)</p><p>Challenge Rating: 1</p><p>Treasure: 50% standard</p><p>Alignment: Often neutral evil</p><p>Advancement: By character class</p><p></p><p>A scorpiorc is a hideous crossbreed of orcs and giant scorpions. These insectoids have a scorpion-like lower body, and the upper body of an orc, and stand 5-6 feet in total height. The lower body has four legs, and two pincer claws. It has two middle appendages, similar to arms, which can be used for movement or for grasping objects or weapons. These claw-arms also allow the monster to climb and help it run faster.</p><p> The scorpiorc’s head looks like that of an orc, except that its eyes protrude from two eyestalks, and rotate independently. Scorpiorcs are afraid of flame, and never carry anything that produces fire. They typically make their lairs in caves, or simple structures that they build themselves. Scorpiorcs usually attack other insectoids on sight, except for skags whom they fear.</p><p> The insectoids owe their creation to a mad druid-turned wizard who was obsessed with combining humanoids and insects. By mating giant vermin with evil races through magic, he was able to create five new species. These experiments only succeeded when merging kobolds, goblins, and orcs with giant ants, scorpions, and wasps; all other attempted crossbreeds either died soon after birth, or were infertile. These varied races do breed true now, but cannot interbreed.</p><p> Scorpiorcs speak Common and their own broken form of Orc.</p><p></p><p>COMBAT</p><p>Scorpiorcs are capable of wielding only simple or martial melee weapons that can be wielded one-handed. The claw-arms are not dexterous enough to handle two-handed weapons or any sort of ranged weapon, though they do allow the scorpiorc to use a shield. They never wear armor, or any type of clothing, but may carry packs or other items strapped to them.</p><p> Sneak Attack (Ex): A scorpiorc may make a sneak attack, like a rogue. When a scorpiorc makes a successful sneak attack, it deals the same amount of extra damage as a rogue with the same number of Hit Dice and levels that the scorpiorc currently has. If the scorpiorc has levels as a rogue, then it adds its regular bonus onto this base amount.</p><p> All-Around Vision (Ex): The scorpiorcs’ rotating eyes allow them to see in every direction. These eyes provide them with a +4 racial bonus to Spot and Search checks, and they can’t be flanked.</p><p> Skills: Scorpiorcs receive a +6 racial bonus to Move Silently checks.</p><p></p><p>SCORPIORC CHARACTERS</p><p>A scorpiorc’s favored class is barbarian, and scorpiorc leaders tend to be barbarians. Scorpiorc clerics can choose any two of the following domains: Chaos, Evil, Strength, and War. Most scorpiorc spellcasters, however, are adepts (see page 37 in the Dungeon Master’s Guide). Scorpiorc adepts favor spells that deal damage.</p><p></p><p>The scorpiorc first appeared in Dragon 32 (“Leomund’s Tiny Hut”, Len Lakofka, 1980?).</p></blockquote><p></p>
[QUOTE="BOZ, post: 792353, member: 1241"] INSECTOID, SCORPIORC Medium-Size Monstrous Humanoid Hit Dice: 2d8+4 (13 hp) Initiative: +0 (Dex) Speed: 40 ft AC: 16 (+6 natural), touch 10, flat-footed 16 Attacks: 2 claws +4 melee, longsword -1 melee Damage: Claw 1d6+2, longsword 1d8+1 Face/Reach: 5 ft by 5 ft/ 5ft Special Attacks: Sneak attack Special Qualities: All-around vision Saves: Fort +2, Ref +3, Will +1 Abilities: Str 15, Dex 10, Con 14, Int 7, Wis 6, Cha 6 Skills: Climb +6, Listen +8, Move Silently +10, Spot +8 Feats: Alertness Climate/Terrain: Any land and underground Organization: Solitary or colony (2-12) Challenge Rating: 1 Treasure: 50% standard Alignment: Often neutral evil Advancement: By character class A scorpiorc is a hideous crossbreed of orcs and giant scorpions. These insectoids have a scorpion-like lower body, and the upper body of an orc, and stand 5-6 feet in total height. The lower body has four legs, and two pincer claws. It has two middle appendages, similar to arms, which can be used for movement or for grasping objects or weapons. These claw-arms also allow the monster to climb and help it run faster. The scorpiorc’s head looks like that of an orc, except that its eyes protrude from two eyestalks, and rotate independently. Scorpiorcs are afraid of flame, and never carry anything that produces fire. They typically make their lairs in caves, or simple structures that they build themselves. Scorpiorcs usually attack other insectoids on sight, except for skags whom they fear. The insectoids owe their creation to a mad druid-turned wizard who was obsessed with combining humanoids and insects. By mating giant vermin with evil races through magic, he was able to create five new species. These experiments only succeeded when merging kobolds, goblins, and orcs with giant ants, scorpions, and wasps; all other attempted crossbreeds either died soon after birth, or were infertile. These varied races do breed true now, but cannot interbreed. Scorpiorcs speak Common and their own broken form of Orc. COMBAT Scorpiorcs are capable of wielding only simple or martial melee weapons that can be wielded one-handed. The claw-arms are not dexterous enough to handle two-handed weapons or any sort of ranged weapon, though they do allow the scorpiorc to use a shield. They never wear armor, or any type of clothing, but may carry packs or other items strapped to them. Sneak Attack (Ex): A scorpiorc may make a sneak attack, like a rogue. When a scorpiorc makes a successful sneak attack, it deals the same amount of extra damage as a rogue with the same number of Hit Dice and levels that the scorpiorc currently has. If the scorpiorc has levels as a rogue, then it adds its regular bonus onto this base amount. All-Around Vision (Ex): The scorpiorcs’ rotating eyes allow them to see in every direction. These eyes provide them with a +4 racial bonus to Spot and Search checks, and they can’t be flanked. Skills: Scorpiorcs receive a +6 racial bonus to Move Silently checks. SCORPIORC CHARACTERS A scorpiorc’s favored class is barbarian, and scorpiorc leaders tend to be barbarians. Scorpiorc clerics can choose any two of the following domains: Chaos, Evil, Strength, and War. Most scorpiorc spellcasters, however, are adepts (see page 37 in the Dungeon Master’s Guide). Scorpiorc adepts favor spells that deal damage. The scorpiorc first appeared in Dragon 32 (“Leomund’s Tiny Hut”, Len Lakofka, 1980?). [/QUOTE]
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