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The Insectoids! (Dragon #32)
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<blockquote data-quote="BOZ" data-source="post: 798026" data-attributes="member: 1241"><p>INSECTOID, KOASP</p><p>Small Monstrous Humanoid</p><p>Hit Dice: 1d8+ (4 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 20 ft, fly 40 ft (good)</p><p>AC: 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12</p><p>Attacks: Short sword +1 melee; or light crossbow +3 ranged</p><p>Damage: Short sword 1d6; light crossbow 1d8</p><p>Face/Reach: 5 ft by 5 ft/ 5ft</p><p>Saves: Fort +0, Ref +4, Will +3</p><p>Abilities: Str 11, Dex 14, Con 11, Int 9, Wis 12, Cha 9</p><p>Skills: Hide +6, Intuit Direction +5, Listen +6, Move Silently +6, Spot +9</p><p>Feats: Alertness</p><p></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary or hive (2-20)</p><p>Challenge Rating: 1/2</p><p>Treasure: 50% standard</p><p>Alignment: Often lawful evil</p><p>Advancement: By character class</p><p></p><p> The koasp is a short humanoid creature that is the result of mixing kobolds with giant wasps. These insectoids range from 2 to 4 feet in height and are always very thin. They look a lot like ordinary kobolds and are often confused for them at a distance, though they wear no clothing of any sort and have a set of folding insect wings. These wings are not very strong, and kobolds cannot remain in the air for more than half an hour at a time. Their eyes are larger and segmented like an insect’s.</p><p> A koasp hive is a large structure of 2 to 4 levels, with a central passageway for vertical movement. They sometimes lair in caves, but do not like to be enclosed in these places and remain near the opening. Their society demands that koasps live in groups to help them cooperate and defend the females, which are very rare.</p><p> The insectoids owe their creation to a mad druid-turned-wizard who was obsessed with combining humanoids and insects. By mating giant vermin with evil races through magic, he was able to create five new species. These experiments only succeeded when merging kobolds, goblins, and orcs with giant ants, scorpions, and wasps; all other attempted crossbreeds either died soon after birth, or were infertile. These varied races do breed true now, but cannot interbreed.</p><p> Koasps can speak Common, and some have managed to learn Draconic.</p><p></p><p>COMBAT</p><p>Koasps are stronger and more intelligent than kobolds, as their fighting techniques show. Though they cannot fly for long, they do try to keep to the air during combat with grounded creatures and attack with crossbows.</p><p> Skills: Due to their multifaceted eyes, koasps receive a +4 bonus to Search and Spot checks.</p><p></p><p>KOASP CHARACTERS</p><p>A koasp’s favored class is rogue, and koasp leaders tend to be rogues. Koasp clerics can choose any two of the following domains: Evil, Law, Luck, and Trickery. Most koasp spellcasters, however, are adepts.</p><p></p><p>The koasp first appeared in Dragon 32 (“Leomund’s Tiny Hut”, Len Lakofka, 1980?).</p></blockquote><p></p>
[QUOTE="BOZ, post: 798026, member: 1241"] INSECTOID, KOASP Small Monstrous Humanoid Hit Dice: 1d8+ (4 hp) Initiative: +2 (Dex) Speed: 20 ft, fly 40 ft (good) AC: 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12 Attacks: Short sword +1 melee; or light crossbow +3 ranged Damage: Short sword 1d6; light crossbow 1d8 Face/Reach: 5 ft by 5 ft/ 5ft Saves: Fort +0, Ref +4, Will +3 Abilities: Str 11, Dex 14, Con 11, Int 9, Wis 12, Cha 9 Skills: Hide +6, Intuit Direction +5, Listen +6, Move Silently +6, Spot +9 Feats: Alertness Climate/Terrain: Any land and underground Organization: Solitary or hive (2-20) Challenge Rating: 1/2 Treasure: 50% standard Alignment: Often lawful evil Advancement: By character class The koasp is a short humanoid creature that is the result of mixing kobolds with giant wasps. These insectoids range from 2 to 4 feet in height and are always very thin. They look a lot like ordinary kobolds and are often confused for them at a distance, though they wear no clothing of any sort and have a set of folding insect wings. These wings are not very strong, and kobolds cannot remain in the air for more than half an hour at a time. Their eyes are larger and segmented like an insect’s. A koasp hive is a large structure of 2 to 4 levels, with a central passageway for vertical movement. They sometimes lair in caves, but do not like to be enclosed in these places and remain near the opening. Their society demands that koasps live in groups to help them cooperate and defend the females, which are very rare. The insectoids owe their creation to a mad druid-turned-wizard who was obsessed with combining humanoids and insects. By mating giant vermin with evil races through magic, he was able to create five new species. These experiments only succeeded when merging kobolds, goblins, and orcs with giant ants, scorpions, and wasps; all other attempted crossbreeds either died soon after birth, or were infertile. These varied races do breed true now, but cannot interbreed. Koasps can speak Common, and some have managed to learn Draconic. COMBAT Koasps are stronger and more intelligent than kobolds, as their fighting techniques show. Though they cannot fly for long, they do try to keep to the air during combat with grounded creatures and attack with crossbows. Skills: Due to their multifaceted eyes, koasps receive a +4 bonus to Search and Spot checks. KOASP CHARACTERS A koasp’s favored class is rogue, and koasp leaders tend to be rogues. Koasp clerics can choose any two of the following domains: Evil, Law, Luck, and Trickery. Most koasp spellcasters, however, are adepts. The koasp first appeared in Dragon 32 (“Leomund’s Tiny Hut”, Len Lakofka, 1980?). [/QUOTE]
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