Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Insectoids! (Dragon #32)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BOZ" data-source="post: 800767" data-attributes="member: 1241"><p>INSECTOID, ANTOLD</p><p>Small Monstrous Humanoid</p><p>Hit Dice: 1d8+1 (5 hp)</p><p>Initiative: +0 (Dex)</p><p>Speed: 30 ft</p><p>AC: 14 (+1 size, +3 natural), touch 11, flat-footed 14</p><p>Attacks: Bite +3 melee, short sword -1 melee</p><p>Damage: Bite 1d4+2 and poison, short sword 1d6+1</p><p>Face/Reach: 5 ft by 5 ft/ 5ft</p><p>Special Attacks: Poison, spell-like abilities</p><p>Special Qualities: Detect thoughts</p><p>Saves: Fort +1, Ref +2, Will +2</p><p>Abilities: Str 14, Dex 10, Con 13, Int 8, Wis 10, Cha 9</p><p>Skills: Climb +6, Hide +4, Listen +4, Spot +4</p><p>Feats: Weapon Focus (short sword)</p><p></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary or colony (3-18)</p><p>Challenge Rating: 1</p><p>Treasure: 50% standard</p><p>Alignment: Usually neutral evil</p><p>Advancement: By character class</p><p></p><p>Antolds are essentially giant ants combined with kobolds. This insectoid moves along the ground by the use of four leg appendages. Near the front, it has two arm-like appendages that allow it to grasp and use small weapons. The creature’s head looks like a kobold’s, but with a set of sharp mandibles.</p><p> Antolds have a loose societal structure, more like kobolds than ants. They are independent thinkers, though all come to the defense of their lair. They dig their homes out of soft earth, making mounds much like that of ants. Females are common among the species, and they lay 2-8 eggs after mating.</p><p> The insectoids owe their creation to a mad druid-turned-wizard who was obsessed with combining humanoids and insects. By mating giant vermin with evil races through magic, he was able to create five new species. These experiments only succeeded when merging kobolds, goblins, and orcs with giant ants, scorpions, and wasps; all other attempted crossbreeds either died soon after birth, or were infertile. These varied races do breed true now, but cannot interbreed.</p><p> Antolds know Common, and the particularly intelligent ones know Draconic as well.</p><p></p><p>COMBAT</p><p>Antolds like to bite their opponents with their paralytic poison, and then follow up with an attack from a melee weapon. Only antolds with a Wisdom of 12 or higher are able to use spell-like abilities, and even then they may not possess all of those listed below. All antolds have the detect thoughts ability, though, and are thus nearly impossible to surprise.</p><p> Poison: Bite, Fortitude save (DC 11); initial damage 1d6 temporary Dexterity, secondary damage 1d4 temporary Dexterity. These effects are cumulative with successive bites, and the damage caused is multiplied by the Hit Dice of the antold. </p><p> Spell-Like Abilities: 1/day – message, mirror image, scare, shocking grasp, spider climb. These abilities are as the spells cast by a sorcerer with as many levels as the antold’s Hit Dice +2.</p><p> Detect Thoughts (Ex): Antolds have a limited form of telepathy, always active, that resembles the detect thoughts spell. The use of psionics near an antold increased the range of this ability to 40 feet.</p><p></p><p>ANTOLD CHARACTERS</p><p>An antold’s favored class is sorcerer, and antold leaders tend to be sorcerers or sorcerer/rogues. Antold clerics can choose any two of the following domains: Evil, Law, Luck, and Trickery. Most antold spellcasters, however, are adepts.</p><p></p><p>The antold first appeared in Dragon 32 (“Leomund’s Tiny Hut”, Len Lakofka, 1980?).</p></blockquote><p></p>
[QUOTE="BOZ, post: 800767, member: 1241"] INSECTOID, ANTOLD Small Monstrous Humanoid Hit Dice: 1d8+1 (5 hp) Initiative: +0 (Dex) Speed: 30 ft AC: 14 (+1 size, +3 natural), touch 11, flat-footed 14 Attacks: Bite +3 melee, short sword -1 melee Damage: Bite 1d4+2 and poison, short sword 1d6+1 Face/Reach: 5 ft by 5 ft/ 5ft Special Attacks: Poison, spell-like abilities Special Qualities: Detect thoughts Saves: Fort +1, Ref +2, Will +2 Abilities: Str 14, Dex 10, Con 13, Int 8, Wis 10, Cha 9 Skills: Climb +6, Hide +4, Listen +4, Spot +4 Feats: Weapon Focus (short sword) Climate/Terrain: Any land and underground Organization: Solitary or colony (3-18) Challenge Rating: 1 Treasure: 50% standard Alignment: Usually neutral evil Advancement: By character class Antolds are essentially giant ants combined with kobolds. This insectoid moves along the ground by the use of four leg appendages. Near the front, it has two arm-like appendages that allow it to grasp and use small weapons. The creature’s head looks like a kobold’s, but with a set of sharp mandibles. Antolds have a loose societal structure, more like kobolds than ants. They are independent thinkers, though all come to the defense of their lair. They dig their homes out of soft earth, making mounds much like that of ants. Females are common among the species, and they lay 2-8 eggs after mating. The insectoids owe their creation to a mad druid-turned-wizard who was obsessed with combining humanoids and insects. By mating giant vermin with evil races through magic, he was able to create five new species. These experiments only succeeded when merging kobolds, goblins, and orcs with giant ants, scorpions, and wasps; all other attempted crossbreeds either died soon after birth, or were infertile. These varied races do breed true now, but cannot interbreed. Antolds know Common, and the particularly intelligent ones know Draconic as well. COMBAT Antolds like to bite their opponents with their paralytic poison, and then follow up with an attack from a melee weapon. Only antolds with a Wisdom of 12 or higher are able to use spell-like abilities, and even then they may not possess all of those listed below. All antolds have the detect thoughts ability, though, and are thus nearly impossible to surprise. Poison: Bite, Fortitude save (DC 11); initial damage 1d6 temporary Dexterity, secondary damage 1d4 temporary Dexterity. These effects are cumulative with successive bites, and the damage caused is multiplied by the Hit Dice of the antold. Spell-Like Abilities: 1/day – message, mirror image, scare, shocking grasp, spider climb. These abilities are as the spells cast by a sorcerer with as many levels as the antold’s Hit Dice +2. Detect Thoughts (Ex): Antolds have a limited form of telepathy, always active, that resembles the detect thoughts spell. The use of psionics near an antold increased the range of this ability to 40 feet. ANTOLD CHARACTERS An antold’s favored class is sorcerer, and antold leaders tend to be sorcerers or sorcerer/rogues. Antold clerics can choose any two of the following domains: Evil, Law, Luck, and Trickery. Most antold spellcasters, however, are adepts. The antold first appeared in Dragon 32 (“Leomund’s Tiny Hut”, Len Lakofka, 1980?). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Insectoids! (Dragon #32)
Top