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The Int 8 Party: A Solution?
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<blockquote data-quote="Enevhar Aldarion" data-source="post: 7070699" data-attributes="member: 6818233"><p>Like others have said, I do not understand why Int does not factor into initiative. After all, having fast reflexes should not mean much if your slow brain cannot keep up.</p><p></p><p>In addition to using either the Dex or the Int bonus for initiative, I would go one step further and if one of the two bonuses is a negative, then that gets subtracted from the positive number to get your final bonus. So if you have a -1 modifier from Int and a +3 from Dex, you get a +2 to initiative. This will at least get more players to make characters of at least average Int.</p><p></p><p>But then, I also do not like my players to have characters with stats that give negative modifiers unless they have a good roleplay reason for it to be that low.</p></blockquote><p></p>
[QUOTE="Enevhar Aldarion, post: 7070699, member: 6818233"] Like others have said, I do not understand why Int does not factor into initiative. After all, having fast reflexes should not mean much if your slow brain cannot keep up. In addition to using either the Dex or the Int bonus for initiative, I would go one step further and if one of the two bonuses is a negative, then that gets subtracted from the positive number to get your final bonus. So if you have a -1 modifier from Int and a +3 from Dex, you get a +2 to initiative. This will at least get more players to make characters of at least average Int. But then, I also do not like my players to have characters with stats that give negative modifiers unless they have a good roleplay reason for it to be that low. [/QUOTE]
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The Int 8 Party: A Solution?
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