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The Int 8 Party: A Solution?
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<blockquote data-quote="Caliburn101" data-source="post: 7070802" data-attributes="member: 6802178"><p>This is one of the primary design flaws of 5th Edition I'm afraid.</p><p></p><p>The idea that INT isn't the stat for every knowledge check, most non-physical skills not involving perception is a travesty.</p><p></p><p>There should also be more INT saves, but hey ho.</p><p></p><p>If you look at any skills progression (rather than level progression) rpg, then INT is always important.</p><p></p><p>As far as having an entire party with INT dump stats is concerned - I just flat out wouldn't allow it as a GM. I have a hard enough time tolerating one min-maxer in a group, never mind 5 or 6! Luckily I've never seen it happen yet - everyone else I know in the rpg area has a poor view of dump stating and min-maxing.</p><p></p><p>The hilarious hypocrisy of it is, on the one side min-maxers argue that the extra +1 in an important stats is so critically important to their character, and yet the extra -1 doesn't make a difference at all...</p><p></p><p>If a group did this to me, and I hadn't made promises the game was going to be entirely hack'n'slash then for sure they'd complain when it came to the good mix of intrigue and other 'thinky' aspects of my games that would involve having to call on this stat.</p><p></p><p>If they roleplayed having especially clever ideas to solve problems in the game I'd get them to roll against a DC set by the cleverness of the idea for their character to be able to act on it.</p><p></p><p>Why should it be entirely OK to be retricted by dump stating DEX, STR or CHA when trying to acheive things in game but be free to play a genius with an INT dump stat?</p><p></p><p>... it shouldn't...</p><p></p><p>I'd probably throw some Mind Flayers behind my main insidious plot just to teach them that dump stating is dumb... just like every... single... one... of their characters.</p><p></p><p>Like taking all of your eggs OUT of one basket.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7070802, member: 6802178"] This is one of the primary design flaws of 5th Edition I'm afraid. The idea that INT isn't the stat for every knowledge check, most non-physical skills not involving perception is a travesty. There should also be more INT saves, but hey ho. If you look at any skills progression (rather than level progression) rpg, then INT is always important. As far as having an entire party with INT dump stats is concerned - I just flat out wouldn't allow it as a GM. I have a hard enough time tolerating one min-maxer in a group, never mind 5 or 6! Luckily I've never seen it happen yet - everyone else I know in the rpg area has a poor view of dump stating and min-maxing. The hilarious hypocrisy of it is, on the one side min-maxers argue that the extra +1 in an important stats is so critically important to their character, and yet the extra -1 doesn't make a difference at all... If a group did this to me, and I hadn't made promises the game was going to be entirely hack'n'slash then for sure they'd complain when it came to the good mix of intrigue and other 'thinky' aspects of my games that would involve having to call on this stat. If they roleplayed having especially clever ideas to solve problems in the game I'd get them to roll against a DC set by the cleverness of the idea for their character to be able to act on it. Why should it be entirely OK to be retricted by dump stating DEX, STR or CHA when trying to acheive things in game but be free to play a genius with an INT dump stat? ... it shouldn't... I'd probably throw some Mind Flayers behind my main insidious plot just to teach them that dump stating is dumb... just like every... single... one... of their characters. Like taking all of your eggs OUT of one basket. [/QUOTE]
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