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The Int 8 Party: A Solution?
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<blockquote data-quote="Sword of Spirit" data-source="post: 7071433" data-attributes="member: 6677017"><p>To those who seem to want to maintain that Intelligence is objectively the worst stat: this simply isn't true. It may be the worst stat in your games because of how the DM chooses to run them, but it isn't the case in everyone's games. The rules of 5e say this about the uses of Intelligence checks:</p><p></p><p><span style="font-size: 15px">Intelligence Checks</span></p><p>An Intelligence check comes into play when you need</p><p>to draw on logic, education, memory, or deductive</p><p>reasoning. The Arcana, History, Investigation, Nature,</p><p>and Religion skills reflect aptitude in certain kinds of</p><p>Intelligence checks.</p><p><strong>Arcana.</strong> Your Intelligence (Arcana) check measures</p><p>your ability to <u>recall lore about spells, magic items,</u></p><p><u>eldritch symbols, magical traditions, the planes of</u></p><p><u>existence, and the inhabitants of those planes.</u></p><p><strong>History.</strong> Your Intelligence (History) check measures</p><p>your ability to <u>recall lore about historical events,</u></p><p><u>legendary people, ancient kingdoms, past disputes,</u></p><p><u>recent wars, and lost civilizations.</u></p><p><strong>Investigation.</strong> When you look around for clues and</p><p>make deductions based on those clues, you make an</p><p>Intelligence (Investigation) check. You might deduce the</p><p>location of a hidden object, discern from the appearance</p><p>of a wound what kind of weapon dealt it, or determine the</p><p>weakest point in a tunnel that could cause it to collapse.</p><p>Poring through ancient scrolls in search of a hidden</p><p>fragment of knowledge might also call for an Intelligence</p><p>(Investigation) check.</p><p><strong>Nature.</strong> Your Intelligence (Nature) check measures</p><p>your ability to <u>recall lore about terrain, plants and</u></p><p><u>animals, the weather, and natural cycles.</u></p><p><strong>Religion. </strong>Your Intelligence (Religion) check measures</p><p>your ability to <u>recall lore about deities, rites and prayers,</u></p><p><u>religious hierarchies, holy symbols, and the practices</u></p><p><u>of secret cults.</u></p><p>Other Intelligence Checks. The DM might call for an</p><p>Intelligence check when you try to accomplish tasks like</p><p>the following:</p><p>• Communicate with a creature without using words</p><p>• Estimate the value of a precious item</p><p>• Pull together a disguise to pass as a city guard</p><p>• Forge a document</p><p>• Recall lore about a craft or trade</p><p>• Win a game of skill</p><p></p><p>(I underlined the lore examples that constantly come up in my games.)</p><p></p><p>You are free to ignore the guidelines in the PHB for making Intelligence matter, but you can't do so and then claim that the game makes the stat suck.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7071433, member: 6677017"] To those who seem to want to maintain that Intelligence is objectively the worst stat: this simply isn't true. It may be the worst stat in your games because of how the DM chooses to run them, but it isn't the case in everyone's games. The rules of 5e say this about the uses of Intelligence checks: [SIZE=4]Intelligence Checks[/SIZE] An Intelligence check comes into play when you need to draw on logic, education, memory, or deductive reasoning. The Arcana, History, Investigation, Nature, and Religion skills reflect aptitude in certain kinds of Intelligence checks. [B]Arcana.[/B] Your Intelligence (Arcana) check measures your ability to [U]recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes.[/U] [B]History.[/B] Your Intelligence (History) check measures your ability to [U]recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations.[/U] [B]Investigation.[/B] When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check. [B]Nature.[/B] Your Intelligence (Nature) check measures your ability to [U]recall lore about terrain, plants and animals, the weather, and natural cycles.[/U] [B]Religion. [/B]Your Intelligence (Religion) check measures your ability to [U]recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults.[/U] Other Intelligence Checks. The DM might call for an Intelligence check when you try to accomplish tasks like the following: • Communicate with a creature without using words • Estimate the value of a precious item • Pull together a disguise to pass as a city guard • Forge a document • Recall lore about a craft or trade • Win a game of skill (I underlined the lore examples that constantly come up in my games.) You are free to ignore the guidelines in the PHB for making Intelligence matter, but you can't do so and then claim that the game makes the stat suck. [/QUOTE]
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