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The Int 8 Party: A Solution?
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<blockquote data-quote="ClearlyTough69" data-source="post: 7071663" data-attributes="member: 6864123"><p>I agree that Intelligence it too weak. I have two solutions:</p><p></p><p><strong>New effects of Intelligence</strong></p><p>Reward high Intelligence and punish low Intelligence as follows: start in the middle and stack up the effects as you go up or down until you reach your Intelligence score. Eg if your Intelligence is 5, you lose a language and can't write.</p><p></p><p>Intelligence Effect</p><p></p><p>21 gain proficiency with a new tool</p><p></p><p>19 gain a language</p><p></p><p>17 gain proficiency in a new skill</p><p></p><p>15 gain proficiency with a new tool (except Thieves' tools)</p><p></p><p>13 gain a language</p><p></p><p>9 - 12 START HERE!</p><p></p><p>8 lose a language</p><p></p><p>6 unable to write any languages you know</p><p></p><p>4 unable to read any languages you know </p><p></p><p>2 unable to speak or understand any languages</p><p></p><p>I have used odd numbers above 11, and even numbers below 10 so that every point by which you change your Intelligence has a noticeable effect (rather than every two points, which is how modifiers change).</p><p></p><p><strong>Making Intelligence harder to dump</strong></p><p>2.A. Don't use point buy</p><p></p><p>2.B. I get my players to roll their ability scores in order, 4d6 drop lowest. They can discard any character whose ability score total is less than 66. They can also swap two scores, but in one of only three ways: swap lowest and highest score; swap second lowest and second highest scores; swap the two middlemost scores.</p></blockquote><p></p>
[QUOTE="ClearlyTough69, post: 7071663, member: 6864123"] I agree that Intelligence it too weak. I have two solutions: [B]New effects of Intelligence[/B] Reward high Intelligence and punish low Intelligence as follows: start in the middle and stack up the effects as you go up or down until you reach your Intelligence score. Eg if your Intelligence is 5, you lose a language and can't write. Intelligence Effect 21 gain proficiency with a new tool 19 gain a language 17 gain proficiency in a new skill 15 gain proficiency with a new tool (except Thieves' tools) 13 gain a language 9 - 12 START HERE! 8 lose a language 6 unable to write any languages you know 4 unable to read any languages you know 2 unable to speak or understand any languages I have used odd numbers above 11, and even numbers below 10 so that every point by which you change your Intelligence has a noticeable effect (rather than every two points, which is how modifiers change). [B]Making Intelligence harder to dump[/B] 2.A. Don't use point buy 2.B. I get my players to roll their ability scores in order, 4d6 drop lowest. They can discard any character whose ability score total is less than 66. They can also swap two scores, but in one of only three ways: swap lowest and highest score; swap second lowest and second highest scores; swap the two middlemost scores. [/QUOTE]
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