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The Int 8 Party: A Solution?
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<blockquote data-quote="Dualazi" data-source="post: 7072089" data-attributes="member: 6855537"><p>The validity of my statement remains completely intact, actually. This isn’t the first time this thread has been had, either around here or elsewhere, as people try and keep houseruling ways for int to not suck. Frankly, your incredibly tiresome assertion that the DM can put amusingly undue importance on int checks to save them from being useless is the same drivel we got in 3e when people complained about wizards being overpowered. If the DM has to address an entire sub-system, class, or ability score, that’s a tacit admission that there’s a problem.</p><p></p><p>Additionally, as stated up thread there’s no reason to prioritize it even if it WOULD be valuable, because either 5 PCs can roll (and one of them will likely hit the desired DC, unless all knowledge in your campaign is locked behind 20+ barriers), or the PCs just use a spell that answers the question for them, of which there are many.</p><p></p><p>You could go further as well, and look at released adventure paths for what the “estimated” use of knowledge skills are, since those are likely to have the greatest volume of players simply by nature of the AL, and can loosely be interpreted as how the game is ‘meant’ to be played, or at least the default assumption.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7072089, member: 6855537"] The validity of my statement remains completely intact, actually. This isn’t the first time this thread has been had, either around here or elsewhere, as people try and keep houseruling ways for int to not suck. Frankly, your incredibly tiresome assertion that the DM can put amusingly undue importance on int checks to save them from being useless is the same drivel we got in 3e when people complained about wizards being overpowered. If the DM has to address an entire sub-system, class, or ability score, that’s a tacit admission that there’s a problem. Additionally, as stated up thread there’s no reason to prioritize it even if it WOULD be valuable, because either 5 PCs can roll (and one of them will likely hit the desired DC, unless all knowledge in your campaign is locked behind 20+ barriers), or the PCs just use a spell that answers the question for them, of which there are many. You could go further as well, and look at released adventure paths for what the “estimated” use of knowledge skills are, since those are likely to have the greatest volume of players simply by nature of the AL, and can loosely be interpreted as how the game is ‘meant’ to be played, or at least the default assumption. [/QUOTE]
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