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The Int 8 Party: A Solution?
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<blockquote data-quote="iserith" data-source="post: 7072521" data-attributes="member: 97077"><p>In a social interaction challenge I wrote up for my new campaign, the PCs are basically "interviewing" for a job. The stakes are that the better they do in turning both "interviewers" Friendly, the higher their offer. If they don't do as great, they get a lower offer.</p><p></p><p>In that challenge, there are two times when an Intelligence check may come into play. Both come with tangible benefits. First, if the PCs attempt to recall lore about either of the two interviewers, a success grants them some useful information which imparts advantage on a subsequent Charisma check to influence them, if that information is used in some way. Kind of like what you might expect from a successful Wisdom (Insight) check. Later, one interviewer asks the PCs what they know about a particular aspect of the job they're discussing. The efficacy of the response may be determined with an Intelligence check and the result influences the opinion of the interviewers as to the PCs' competency.</p><p></p><p>So, here we can see that having a decent Intelligence contributes directly to the PCs' bottom line - do better in the social interaction challenge, get paid more. This goes to what [MENTION=6698331]Sword[/MENTION]ofSpirit and others have been saying - include tangible benefits in the course of play (across all pillars) for having a decent Intelligence and you will tend to find that players will invest in it. </p><p></p><p>Another good way to avoid this issue is to just not give a flumph about what your players choose for their ability scores. But I guess that's easier for some than others.</p></blockquote><p></p>
[QUOTE="iserith, post: 7072521, member: 97077"] In a social interaction challenge I wrote up for my new campaign, the PCs are basically "interviewing" for a job. The stakes are that the better they do in turning both "interviewers" Friendly, the higher their offer. If they don't do as great, they get a lower offer. In that challenge, there are two times when an Intelligence check may come into play. Both come with tangible benefits. First, if the PCs attempt to recall lore about either of the two interviewers, a success grants them some useful information which imparts advantage on a subsequent Charisma check to influence them, if that information is used in some way. Kind of like what you might expect from a successful Wisdom (Insight) check. Later, one interviewer asks the PCs what they know about a particular aspect of the job they're discussing. The efficacy of the response may be determined with an Intelligence check and the result influences the opinion of the interviewers as to the PCs' competency. So, here we can see that having a decent Intelligence contributes directly to the PCs' bottom line - do better in the social interaction challenge, get paid more. This goes to what [MENTION=6698331]Sword[/MENTION]ofSpirit and others have been saying - include tangible benefits in the course of play (across all pillars) for having a decent Intelligence and you will tend to find that players will invest in it. Another good way to avoid this issue is to just not give a flumph about what your players choose for their ability scores. But I guess that's easier for some than others. [/QUOTE]
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