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The Int 8 Party: A Solution?
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<blockquote data-quote="Werebat" data-source="post: 7073910" data-attributes="member: 40158"><p>So some great thoughts here. For one, an Int of 8 does not necessarily equate to an IQ of 80. However, another wrinkle here is that if you use relative bell curves, an ape (Int 6) has an IQ of about 80, which is probably not accurate.</p><p></p><p>On the other hand, I don't see anything wrong with wanting to provide players with a reason other than role-playing to want to assign Int scores higher than 8 to their non-wizard (or arcane trickster, or to a lesser degree eldritch knight) PCs.</p><p></p><p>There are good mechanical reasons to not want a Dex of 8, or a Con of 8, no matter what your class is. Wis is sort of dumpable, but in addition to protecting from a fair number of saves that you really don't want to blow, there's Perception. Str and Cha are dumpable, but both have more mechanical utility than Int, which is only used for Knowledge checks and the rare Int save. I think it needs something, and an extra skill or two in the hands of the PCs (at the cost of tampering with optimization in other areas) might be just the thing.</p><p></p><p>"But characters with Int 8 get penalized!" can be answered with "But their stats are more optimized than those of the PCs that spent 4 points on Int in order to gain an extra skill."</p><p></p><p>So far, this is working for me.</p></blockquote><p></p>
[QUOTE="Werebat, post: 7073910, member: 40158"] So some great thoughts here. For one, an Int of 8 does not necessarily equate to an IQ of 80. However, another wrinkle here is that if you use relative bell curves, an ape (Int 6) has an IQ of about 80, which is probably not accurate. On the other hand, I don't see anything wrong with wanting to provide players with a reason other than role-playing to want to assign Int scores higher than 8 to their non-wizard (or arcane trickster, or to a lesser degree eldritch knight) PCs. There are good mechanical reasons to not want a Dex of 8, or a Con of 8, no matter what your class is. Wis is sort of dumpable, but in addition to protecting from a fair number of saves that you really don't want to blow, there's Perception. Str and Cha are dumpable, but both have more mechanical utility than Int, which is only used for Knowledge checks and the rare Int save. I think it needs something, and an extra skill or two in the hands of the PCs (at the cost of tampering with optimization in other areas) might be just the thing. "But characters with Int 8 get penalized!" can be answered with "But their stats are more optimized than those of the PCs that spent 4 points on Int in order to gain an extra skill." So far, this is working for me. [/QUOTE]
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