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<blockquote data-quote="jkason" data-source="post: 4911845" data-attributes="member: 2710"><p><strong>Donovan Tepari, in progress</strong></p><p></p><p>In progress sheet. HP is still blank because I think I missed how we're figuring those (rolling, max at first + average, some other method?). Also, I haven't decided on / am open to suggestions on the following:</p><p></p><p>* Int bonus language</p><p>* 3rd level feat</p><p>* Magic item</p><p></p><p>I'm slightly confused about money, since I only now realized you've modified the values. If I'm buying something from the SRD that costs silver or copper, am I still buying it for that price, or do I need to multiply the cost by 10 to account for 100 sp to the gp? (math makes my head hurt)</p><p></p><p>Let me know if I seriously messed up anything else. </p><p></p><p>Thanks,</p><p></p><p>jason</p><p></p><p></p><p><strong><span style="color: darkred">Donovan Tepari, human cleric</span></strong></p><p></p><p>[code][B]Name:[/B] Donovan Tepari</p><p>[B]Class:[/B] Cleric 5</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral Good</p><p>[B]Deity:[/B] Saint Pelor (Community, Stength)</p><p></p><p>[B]Str:[/B] 14 +2** [B]Level:[/B] 5 [B]XP:[/B] </p><p>[B]Dex:[/B] 12 +1 [B]BAB:[/B] +3 [B]HP:^[/B] ??/?? (5d8+5)</p><p>[B]Con:[/B] 13 +1 [B]Grapple:[/B] +5 [B]Dmg Red:[/B] -</p><p>[B]Int:[/B] 13 +1 [B]Speed:[/B] 30'/20' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 16* +3 [B]Init:[/B] +0 [B]Spell Save:[/B] -</p><p>[B]Cha:[/B] 12 +1 [B]ACP:[/B] -4 [B]Spell Fail:[/B] -</p><p></p><p>* +1 to Wis @ 4th level</p><p>** +cleric level to STR 1 round/day (Strength domain)</p><p>^ Diehard feat (disabled at -1 to -9, auto-stabilize)</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +6 +3 +1 +0 +0 +0 20</p><p>[B]Touch:[/B] 11 [B]Flatfooted:[/B] 19</p><p></p><p></p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 4 +1 +0 +5* </p><p>[B]Ref:[/B] 1 +1 +0 +2</p><p>[B]Will:[/B] 4 +3 +0 +7</p><p></p><p>* Endurance: add +4 on saves for endurance conditions </p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>MW Morningstar............+6.....1d8+2.........x2</p><p>MW M.star (two hands).....+6.....1d8+3.........x2</p><p>MW Heavy Steel Shield.....+6.....1d4+2........x2</p><p>MW Light Crossbow.........+4.....1d8...........19-20/x2, range 80 ft.</p><p></p><p></p><p></p><p></p><p>[B]Languages:[/B] </p><p>Common</p><p>???</p><p></p><p>[B]Abilities:[/B]</p><p></p><p>--Human--</p><p></p><p>* Bonus feat 1st level</p><p>* Extra skill points (+4 1st level, +1 thereafter)</p><p>* Any Bonus languages available</p><p>* Any favored class</p><p></p><p>--Cleric--</p><p></p><p>* Simple Weapon and all armor proficiencies, all non-tower shields</p><p>* Divine Spell per day: </p><p> orisons: 5 (DC 13)</p><p> 1st level: 4+1 (DC 14)</p><p> 2nd level: 3+1 (DC 15)</p><p> 3rd level: 2+1 (DC 16)</p><p>* Spontaneous Cure Spells</p><p>* Domains:</p><p> ~Strength: 1 round / day, STR bonus = cleric level</p><p> ~Community: Calm Emotions 1/day, +2 Diplomacy </p><p>* Good aura</p><p>* Turn Undead 4x/day (+2 to check for Kn:Rel synergy)</p><p> </p><p></p><p>[B]Feats:[/B] </p><p>Endurance (1st level)</p><p>Diehard (Bonus Human)</p><p>(3rd level)</p><p></p><p>[B]Skill Points:[/B] 32 [B]Max Ranks:[/B] 8/4</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p></p><p>--Class--</p><p></p><p>Concentration..............8....+1....+0....+9</p><p>Diplomacy..................8....+1....+2**..+11</p><p>Heal.......................8....+3....+0....+11</p><p>Know: Religion.............8....+1....+0....+9</p><p></p><p>--Cross Class--</p><p>Climb......................0....+2....-4*...-2</p><p>Jump.......................0....+2....-4*...-2</p><p>Balance....................0....+1....-4*...-3</p><p>Hide.......................0....+1....-4*...-3</p><p>Move Silently..............0....+1....-4*...-3</p><p>Swim.......................0....+2....-8*...-6</p><p></p><p>* -4 ACP (-8 Swim)</p><p>** +2 competence bonus (Community domain)</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p></p><p>--Worn / Carried--</p><p>MW Breastplate..........350gp....30lb</p><p>MW morningstar..........308gp....6lb</p><p>MW heavy stl shield.....170gp....15lb</p><p>MW Light crossbow.......335gp....4lb</p><p>Backpack..................2gp....2lb</p><p>Holy symbol, silver......25gp....1lb</p><p>Spell pouch...............5gp....2lb</p><p>Explorer's outfit.........--.....--</p><p>Signal whistle............8sp.....--</p><p></p><p>--In Backpack--</p><p>Crossbow bolts x10........1gp.....1lb</p><p>Rations x6................3gp.....6lb</p><p>Bell......................1gp.....--</p><p>Ink.......................8gp.....-- </p><p>Inkpen....................1sp.....-- </p><p>Parchment x5..............1gp.....-- </p><p>Sealing wax...............1gp.....1lb </p><p>Waterskin.................1gp.....4lb</p><p>Antitoxin x2............100gp.....-- </p><p>Holy water x2............50gp.....2lb</p><p>Sunrod x3.................6gp.....3lb</p><p>Cleric's vestments........5gp.....4lb</p><p></p><p>[B]Total Weight:[/B]81lbs [B]Money:[/B] 3627gp 1sp (still need magic item) </p><p></p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 58 116 175 350 875</p><p></p><p>[B]Age:[/B] 25</p><p>[B]Height:[/B] 6'2"</p><p>[B]Weight:[/B] 230lb</p><p>[B]Eyes:[/B] Blue</p><p>[B]Hair:[/B] Black</p><p>[B]Skin:[/B] Tan[/code]</p><p></p><p></p><p></p><p>[sblock=Appearance]While Donovan tends to keep them covered, he bears various tatoos, most of them found near one or more of the scars he received in the fights those tatoos represent. The only generally-visible tatoo is that of Saint Pelor's sun symbol, which he had set on the back of his right hand when he took his vows. As for the scars, the only one he does nothing to conceal is the crecent-shaped mark near his left eye. Gained while holding off a half-dozen ruffians who were trying to extort gold from an elderly merchant, the scar reminds Donovan of the providence he's had; once he would have called it luck that saved his eye, now he believes it was a touch of the divine.</p><p></p><p>Donovan wears the more formal robes of his office when circumstances call for it, but prefers more humble attire. While his beard is more evenly trimmed and his face cleaner, he might still be mistaken for a laborer--with his broad shoulders, rough hands, and only-slightly-better-than-commoner's clothes--were it not for Saint Pelor's symbol hung prominently about his neck by a silver chain.[/sblock]</p><p></p><p>[sblock=Background]Donovan was a scrapper from the day he was born. His first enemy was his own umbilical cord, wrapped as it was around his throat as he struggled to reach the birth canal. He was the last of ten children in a poor home, and so had to fight for every scrap of food he got. And when he was ten years old, he had to fight a fever that took half of his siblings.</p><p></p><p>Given this, it would have been easy for Donovan to become a cutthroat or a thief, to prey on the weak. Instead, as the man grew, he became something of a local protector, eventually joining the city guard. It was while breaking up a small riot near the local temple that Donovan first encountered The Church of the Light (Knights of the Light?). Realizing his own strength of spirit was what had so long sustained him, Donovan instantly felt a kinship with the brethren of the church. He soon turned in his badge for a set of robes.</p><p></p><p>It is perhaps Brother Donovan's tendency not to set himself apart from his flock which has so endeared him to them. He's certainly not afraid to get his hands dirty; Donovan has spent more time than anyone working with the volunteer construction crews he organized to clean up and renovate the slums that housed the church's poorer followers.</p><p></p><p>When Donovan more recently spearheaded a campaign to clean out the "protection" gang leeching off his home neighborhood, he fought alongside the constabulary, then sat at table with the gang's leadership to broker their amnesty in exchange for their retreat.[/sblock]</p><p></p><p>[sblock=Spells Prepared]orisons (5, DC 13): Detect Poison, Mending, Create Water, Guidance x2</p><p>1st level(4+1, DC 14): Divine Favor, Obscuring Mist, Entropic Shield, Remove Fear, Enlarge Person(D)</p><p>2nd level (3+1, DC 15): Blessed Aim, Make Whole, Spiritual Weapon, Status(D)</p><p>3rd level (2+1, DC 16): Water Breathing, Wind Wall, Prayer(D)[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 4911845, member: 2710"] [b]Donovan Tepari, in progress[/b] In progress sheet. HP is still blank because I think I missed how we're figuring those (rolling, max at first + average, some other method?). Also, I haven't decided on / am open to suggestions on the following: * Int bonus language * 3rd level feat * Magic item I'm slightly confused about money, since I only now realized you've modified the values. If I'm buying something from the SRD that costs silver or copper, am I still buying it for that price, or do I need to multiply the cost by 10 to account for 100 sp to the gp? (math makes my head hurt) Let me know if I seriously messed up anything else. Thanks, jason [b][color=darkred]Donovan Tepari, human cleric[/color][/b] [code][B]Name:[/B] Donovan Tepari [B]Class:[/B] Cleric 5 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Neutral Good [B]Deity:[/B] Saint Pelor (Community, Stength) [B]Str:[/B] 14 +2** [B]Level:[/B] 5 [B]XP:[/B] [B]Dex:[/B] 12 +1 [B]BAB:[/B] +3 [B]HP:^[/B] ??/?? (5d8+5) [B]Con:[/B] 13 +1 [B]Grapple:[/B] +5 [B]Dmg Red:[/B] - [B]Int:[/B] 13 +1 [B]Speed:[/B] 30'/20' [B]Spell Res:[/B] - [B]Wis:[/B] 16* +3 [B]Init:[/B] +0 [B]Spell Save:[/B] - [B]Cha:[/B] 12 +1 [B]ACP:[/B] -4 [B]Spell Fail:[/B] - * +1 to Wis @ 4th level ** +cleric level to STR 1 round/day (Strength domain) ^ Diehard feat (disabled at -1 to -9, auto-stabilize) [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +6 +3 +1 +0 +0 +0 20 [B]Touch:[/B] 11 [B]Flatfooted:[/B] 19 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 4 +1 +0 +5* [B]Ref:[/B] 1 +1 +0 +2 [B]Will:[/B] 4 +3 +0 +7 * Endurance: add +4 on saves for endurance conditions [B]Weapon Attack Damage Critical[/B] MW Morningstar............+6.....1d8+2.........x2 MW M.star (two hands).....+6.....1d8+3.........x2 MW Heavy Steel Shield.....+6.....1d4+2........x2 MW Light Crossbow.........+4.....1d8...........19-20/x2, range 80 ft. [B]Languages:[/B] Common ??? [B]Abilities:[/B] --Human-- * Bonus feat 1st level * Extra skill points (+4 1st level, +1 thereafter) * Any Bonus languages available * Any favored class --Cleric-- * Simple Weapon and all armor proficiencies, all non-tower shields * Divine Spell per day: orisons: 5 (DC 13) 1st level: 4+1 (DC 14) 2nd level: 3+1 (DC 15) 3rd level: 2+1 (DC 16) * Spontaneous Cure Spells * Domains: ~Strength: 1 round / day, STR bonus = cleric level ~Community: Calm Emotions 1/day, +2 Diplomacy * Good aura * Turn Undead 4x/day (+2 to check for Kn:Rel synergy) [B]Feats:[/B] Endurance (1st level) Diehard (Bonus Human) (3rd level) [B]Skill Points:[/B] 32 [B]Max Ranks:[/B] 8/4 [B]Skills Ranks Mod Misc Total[/B] --Class-- Concentration..............8....+1....+0....+9 Diplomacy..................8....+1....+2**..+11 Heal.......................8....+3....+0....+11 Know: Religion.............8....+1....+0....+9 --Cross Class-- Climb......................0....+2....-4*...-2 Jump.......................0....+2....-4*...-2 Balance....................0....+1....-4*...-3 Hide.......................0....+1....-4*...-3 Move Silently..............0....+1....-4*...-3 Swim.......................0....+2....-8*...-6 * -4 ACP (-8 Swim) ** +2 competence bonus (Community domain) [B]Equipment: Cost Weight[/B] --Worn / Carried-- MW Breastplate..........350gp....30lb MW morningstar..........308gp....6lb MW heavy stl shield.....170gp....15lb MW Light crossbow.......335gp....4lb Backpack..................2gp....2lb Holy symbol, silver......25gp....1lb Spell pouch...............5gp....2lb Explorer's outfit.........--.....-- Signal whistle............8sp.....-- --In Backpack-- Crossbow bolts x10........1gp.....1lb Rations x6................3gp.....6lb Bell......................1gp.....-- Ink.......................8gp.....-- Inkpen....................1sp.....-- Parchment x5..............1gp.....-- Sealing wax...............1gp.....1lb Waterskin.................1gp.....4lb Antitoxin x2............100gp.....-- Holy water x2............50gp.....2lb Sunrod x3.................6gp.....3lb Cleric's vestments........5gp.....4lb [B]Total Weight:[/B]81lbs [B]Money:[/B] 3627gp 1sp (still need magic item) [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 58 116 175 350 875 [B]Age:[/B] 25 [B]Height:[/B] 6'2" [B]Weight:[/B] 230lb [B]Eyes:[/B] Blue [B]Hair:[/B] Black [B]Skin:[/B] Tan[/code] [sblock=Appearance]While Donovan tends to keep them covered, he bears various tatoos, most of them found near one or more of the scars he received in the fights those tatoos represent. The only generally-visible tatoo is that of Saint Pelor's sun symbol, which he had set on the back of his right hand when he took his vows. As for the scars, the only one he does nothing to conceal is the crecent-shaped mark near his left eye. Gained while holding off a half-dozen ruffians who were trying to extort gold from an elderly merchant, the scar reminds Donovan of the providence he's had; once he would have called it luck that saved his eye, now he believes it was a touch of the divine. Donovan wears the more formal robes of his office when circumstances call for it, but prefers more humble attire. While his beard is more evenly trimmed and his face cleaner, he might still be mistaken for a laborer--with his broad shoulders, rough hands, and only-slightly-better-than-commoner's clothes--were it not for Saint Pelor's symbol hung prominently about his neck by a silver chain.[/sblock] [sblock=Background]Donovan was a scrapper from the day he was born. His first enemy was his own umbilical cord, wrapped as it was around his throat as he struggled to reach the birth canal. He was the last of ten children in a poor home, and so had to fight for every scrap of food he got. And when he was ten years old, he had to fight a fever that took half of his siblings. Given this, it would have been easy for Donovan to become a cutthroat or a thief, to prey on the weak. Instead, as the man grew, he became something of a local protector, eventually joining the city guard. It was while breaking up a small riot near the local temple that Donovan first encountered The Church of the Light (Knights of the Light?). Realizing his own strength of spirit was what had so long sustained him, Donovan instantly felt a kinship with the brethren of the church. He soon turned in his badge for a set of robes. It is perhaps Brother Donovan's tendency not to set himself apart from his flock which has so endeared him to them. He's certainly not afraid to get his hands dirty; Donovan has spent more time than anyone working with the volunteer construction crews he organized to clean up and renovate the slums that housed the church's poorer followers. When Donovan more recently spearheaded a campaign to clean out the "protection" gang leeching off his home neighborhood, he fought alongside the constabulary, then sat at table with the gang's leadership to broker their amnesty in exchange for their retreat.[/sblock] [sblock=Spells Prepared]orisons (5, DC 13): Detect Poison, Mending, Create Water, Guidance x2 1st level(4+1, DC 14): Divine Favor, Obscuring Mist, Entropic Shield, Remove Fear, Enlarge Person(D) 2nd level (3+1, DC 15): Blessed Aim, Make Whole, Spiritual Weapon, Status(D) 3rd level (2+1, DC 16): Water Breathing, Wind Wall, Prayer(D)[/sblock] [/QUOTE]
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