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<blockquote data-quote="JoeGKushner" data-source="post: 2060142" data-attributes="member: 1129"><p>1. Rules discussions. Originally, I was never big on this but we've got some fantastic minds here that can make you look at things in a whole new way.</p><p></p><p>2. Networking. I've meet at least two groups, one of which I still play with, on the net and on EN World.</p><p></p><p>3. Shared Information. I love hearing about other people's campaigns to a point and stealing ideas from them.</p><p></p><p>4. News. Hobby stores are no place for news.</p><p></p><p>5. PDF. Lots of great products in the market that are PDF only. Chainmail Bikkini games' book on Paladins for example, brought a lot to the table, as does Planar Factions and other Ronin Arts books.</p><p></p><p>6. Community. It's nice to have a wide pool of people who share your hobby and know what you're talking about.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 2060142, member: 1129"] 1. Rules discussions. Originally, I was never big on this but we've got some fantastic minds here that can make you look at things in a whole new way. 2. Networking. I've meet at least two groups, one of which I still play with, on the net and on EN World. 3. Shared Information. I love hearing about other people's campaigns to a point and stealing ideas from them. 4. News. Hobby stores are no place for news. 5. PDF. Lots of great products in the market that are PDF only. Chainmail Bikkini games' book on Paladins for example, brought a lot to the table, as does Planar Factions and other Ronin Arts books. 6. Community. It's nice to have a wide pool of people who share your hobby and know what you're talking about. [/QUOTE]
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