Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Interoperability of OD&D, Basic, AD&D, and (kinda) 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ZeshinX" data-source="post: 8041080" data-attributes="member: 6793656"><p>Aside from 1e/2e being, mostly, identical (with a minimum of conversion work needed), I'd say the various editions aren't so much compatible mechanically as they are conceptually. You can take an older module from previous editions and convert it to whichever edition you happen to be running it in, but I'd bet most would require some significant tweaking, the ease of which would depend greatly on the person's system mastery between the two (or more) systems. So, certainly doable, but requires a fair bit of knowledge. Of course, going from 1e -> 2e (or vice versa) requires little to no significant changes (though there are some gotchas of course). I can't speak to converting anything to or from 4e though, as I skipped it entirely (just wasn't my cup of tea).</p><p></p><p>I messed about with (somewhat) converting 2e's nonweapon proficiencies into 5e (as I find 5e's skill system and lack of any real progression there) a huge weakness of 5e. We (my group) tried it using just the 5e skills as they were, but it was ultimately limited by the small (compared to 1e/2e/3e/PF) number of available skills. </p><p></p><p>The basic approach was that each 5e class would receive a starting number of profs equal to the number they currently get (so the "choose X of the following skills). We then used the class groupings of 2e (Warrior, Priest, Rogue, Wizard) as a guide to determine nonweapon (skill) prof progression for each class. So you had Warrior (Barbarian, Fighter, Paladin, Ranger), Priest (Cleric, Druid, Monk), Rogue (Rogue, Bard), Wizard (Sorcerer, Warlock, Wizard). We ignored the grouping of what nonweapon profs could be taken by what class. The 2e progression didn't work so well (as Thieves/Bards were not the skill monkeys they have been since 3e), so we just used a universal progression of 1 new skill prof every 3 levels, so each class would earn 6 skills/profs over their career (3rd, 6th, 9th, 12th, 15th, 18th). With 18 skills and lots of tool profs to choose from, it worked well enough.</p><p></p><p>As we played we realized we really over-thought it initially. We didn't need to convert so much as just add a new skill/tool prof every 3 levels (of the player's choice to foster nifty character ideas). We eventually changed it to one new skill/tool prof every 4 levels (based on character level, not class level) to slow it down slightly and to foster a team effort approach to using skills/tools (some skills are still more useful for all to have than others). Even with backgrounds and subclasses and MC'ing adding possible new skill/tool profs, we've found this to work pretty darn well.</p></blockquote><p></p>
[QUOTE="ZeshinX, post: 8041080, member: 6793656"] Aside from 1e/2e being, mostly, identical (with a minimum of conversion work needed), I'd say the various editions aren't so much compatible mechanically as they are conceptually. You can take an older module from previous editions and convert it to whichever edition you happen to be running it in, but I'd bet most would require some significant tweaking, the ease of which would depend greatly on the person's system mastery between the two (or more) systems. So, certainly doable, but requires a fair bit of knowledge. Of course, going from 1e -> 2e (or vice versa) requires little to no significant changes (though there are some gotchas of course). I can't speak to converting anything to or from 4e though, as I skipped it entirely (just wasn't my cup of tea). I messed about with (somewhat) converting 2e's nonweapon proficiencies into 5e (as I find 5e's skill system and lack of any real progression there) a huge weakness of 5e. We (my group) tried it using just the 5e skills as they were, but it was ultimately limited by the small (compared to 1e/2e/3e/PF) number of available skills. The basic approach was that each 5e class would receive a starting number of profs equal to the number they currently get (so the "choose X of the following skills). We then used the class groupings of 2e (Warrior, Priest, Rogue, Wizard) as a guide to determine nonweapon (skill) prof progression for each class. So you had Warrior (Barbarian, Fighter, Paladin, Ranger), Priest (Cleric, Druid, Monk), Rogue (Rogue, Bard), Wizard (Sorcerer, Warlock, Wizard). We ignored the grouping of what nonweapon profs could be taken by what class. The 2e progression didn't work so well (as Thieves/Bards were not the skill monkeys they have been since 3e), so we just used a universal progression of 1 new skill prof every 3 levels, so each class would earn 6 skills/profs over their career (3rd, 6th, 9th, 12th, 15th, 18th). With 18 skills and lots of tool profs to choose from, it worked well enough. As we played we realized we really over-thought it initially. We didn't need to convert so much as just add a new skill/tool prof every 3 levels (of the player's choice to foster nifty character ideas). We eventually changed it to one new skill/tool prof every 4 levels (based on character level, not class level) to slow it down slightly and to foster a team effort approach to using skills/tools (some skills are still more useful for all to have than others). Even with backgrounds and subclasses and MC'ing adding possible new skill/tool profs, we've found this to work pretty darn well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Interoperability of OD&D, Basic, AD&D, and (kinda) 5e
Top