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General Tabletop Discussion
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The Interoperability of OD&D, Basic, AD&D, and (kinda) 5e
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<blockquote data-quote="TheDelphian" data-source="post: 8041676" data-attributes="member: 7022317"><p>My experience comes mostly from converting 4th edition Gamma world, the 199 edition which was pre 3rd edition post 2nd for D&D to 5th edition D&D.</p><p></p><p>It really depends on what your design goal is. I went for things being mostly recognizable but trying to bring things more into balance. I did not make things balanced though to be honest, I was shooting for more balanced not balanced. </p><p></p><p>So my intent was the sort of things a new group of PC's exploring the world would be expected to handle the same challenges. A Starting group fighting a group or Arks or Badders, a mid level group facing Serfs, and a high level group fighting big robots or a thunder lizard.</p><p></p><p>Systems very seldom are compatible but I think it is a more important matter of do the things I encounter seem reasonable. In keep on the borderlands do I expect my first through say 3rd level group to fight and survive the same against the same opposition. Can 1st level characters cut it in the kobold caverns. Sure lots of stuff would have to change but does so much change that it is no longer the same D&D or the same Keep on Borderlands. </p><p></p><p>I actually did the same conversion to 3.5 as well from same base. It was actually much harder just because of 3.5 complexity. So much interaction and cascade of effects. adding 2 Str to something effected so many things. 5th was a lot easier. I managed to hold to Bounded accuracy with the conversion though the range is bigger,for example a starting character in 5th is expected to have a +4-+5 to hit at 1st and a +10 - +12 or so at 20th at their main thing magic or weapon. IN my conversion that is more like +5-+6 up to +12 - +14 but still bounded somewhat. Everything is inched up accordingly. More Monsters with 16-20 Ac's and such. Hit point inflation is a little more but so is artifact damage.</p><p></p><p>But over all compatibility me is more about feel, impression and experience then how much numbers match or other factors.</p><p></p><p>I have wanted to post my GW conversion but then the whole racial issue occurred and I just didn't want to compete with the current much more serious discussions and issues that abound on the boards lately.</p><p></p><p>Just some thoughts.</p></blockquote><p></p>
[QUOTE="TheDelphian, post: 8041676, member: 7022317"] My experience comes mostly from converting 4th edition Gamma world, the 199 edition which was pre 3rd edition post 2nd for D&D to 5th edition D&D. It really depends on what your design goal is. I went for things being mostly recognizable but trying to bring things more into balance. I did not make things balanced though to be honest, I was shooting for more balanced not balanced. So my intent was the sort of things a new group of PC's exploring the world would be expected to handle the same challenges. A Starting group fighting a group or Arks or Badders, a mid level group facing Serfs, and a high level group fighting big robots or a thunder lizard. Systems very seldom are compatible but I think it is a more important matter of do the things I encounter seem reasonable. In keep on the borderlands do I expect my first through say 3rd level group to fight and survive the same against the same opposition. Can 1st level characters cut it in the kobold caverns. Sure lots of stuff would have to change but does so much change that it is no longer the same D&D or the same Keep on Borderlands. I actually did the same conversion to 3.5 as well from same base. It was actually much harder just because of 3.5 complexity. So much interaction and cascade of effects. adding 2 Str to something effected so many things. 5th was a lot easier. I managed to hold to Bounded accuracy with the conversion though the range is bigger,for example a starting character in 5th is expected to have a +4-+5 to hit at 1st and a +10 - +12 or so at 20th at their main thing magic or weapon. IN my conversion that is more like +5-+6 up to +12 - +14 but still bounded somewhat. Everything is inched up accordingly. More Monsters with 16-20 Ac's and such. Hit point inflation is a little more but so is artifact damage. But over all compatibility me is more about feel, impression and experience then how much numbers match or other factors. I have wanted to post my GW conversion but then the whole racial issue occurred and I just didn't want to compete with the current much more serious discussions and issues that abound on the boards lately. Just some thoughts. [/QUOTE]
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