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The Invasion of Baskrant (northbound) Judges: N/A, DM: Cute-Hydra
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<blockquote data-quote="Darksteed" data-source="post: 5478814" data-attributes="member: 85506"><p>[sblock=Donutboy]Yeah Salt3d said it right. Initiative and player turns generally work differently in play by posts. Generally a DM and players will roll there init up. The DM using the "Bad Guys" Average init (or sometimes highest init) depending on the DM at hand. The players that roll higher then the "Bad Guys" go. Then the "Bad Guys" go, Then All the PCs go together. It doesn't matter the order the platers post in. This now makes "blocks" of PC then NPCs. Back and forth. This also takes the long waits of waiting for specific players going before you. Play by posts is slow enough. Waiting to post in exact order of init would be painful. The only thing that you need to be aware of is the posts of "Bad Guys" and players before your post as there actions take place before yours.</p><p></p><p>Hopefully this helps you out.[/sblock]</p><p></p><p>[sblock=Players]I'd like to help out the DM a bit here. Would everyone make sure they post what they are doing clearly, as well as post the effects of there actions. This makes it so the DM doesn't need to look up character sheets and powers.</p><p></p><p>Another thing that helps out DMs run more smoothly is a mini stat block attached to the bottom of each post your character makes during combat turns. Just have one ready in a notepad or word file and copy/paste it. Really easy to use. Something as simple as this...</p><p></p><p>sblock=Hunzu]<a href="http://l4w.wikia.com/wiki/PC:Hunzu_Seisoku-Kurisutaru_(Darksteed)" target="_blank">Hunzu</a>- Male Shardmind Enchanter 1</p><p>Passive Perception: 12, Passive Insight: 17</p><p></p><p>AC:14, Fort:12, Reflex:14, Will:14 </p><p></p><p>Speed:6</p><p></p><p>HP:24/24, Temp HP:</p><p>Bloodied:12, Surge Value:6, Surges left:8/8</p><p></p><p>Powers-</p><p><span style="color: Green">Light</span></p><p><span style="color: Green">Mage Hand </span></p><p><span style="color: Green">Beguiling Strands</span></p><p><span style="color: Green">Hypnotism</span></p><p><span style="color: Green">Magic Missile</span></p><p><span style="color: Red">Action Point [ ]</span></p><p><span style="color: Red">Charm of Misplaced Wrath [ ]</span></p><p><span style="color: Red">Second Wind [ ]</span></p><p><span style="color: Red">Shard Swarm [ ]</span></p><p><span style="color: Red">Suggestion [ ]</span></p><p><span style="color: Gray">Wizard’s Fury [ ]</span>[/sblock</p><p></p><p>...Will do. This is updated with each of your PCs actions taken. Removing hit points when damage is taken and removing healing surges when your PC uses one. This not only helps the DM run more smoothly as he can tell what powers you have used and haven't used. He can easily tell your current hit points and defense values as well without having to hunt down character sheets. Though if he needs to hunt down your full sheet you have provided a link to that as well in your mini stats. This also helps out our leaders and other players as well being able to easily tell how everyone is doing in the battle currently. If they need healing, if they're blooded, or just need a free saving throw to shrug off that annoying blindness effect. </p><p></p><p>You can use strikeout instead of an X box for your powers if you like as well. Lots of people uses different means to track there used powers. So long as it's clear and understandable easily. </p><p></p><p>Sorry to step in again. Just trying to help things run more smoothly. Making this more of an enjoyment and less of a chore.[/sblock]</p><p></p><p>[sblock=OOC]Just need to wait on the DM for Stone's action to resolve before I can take Hunzu's action. If he's toppled over into the water, I don't really have a target. Heh. But if that's the case then I don't really need to worry this round about the chainfighter neither.[/sblock]</p></blockquote><p></p>
[QUOTE="Darksteed, post: 5478814, member: 85506"] [sblock=Donutboy]Yeah Salt3d said it right. Initiative and player turns generally work differently in play by posts. Generally a DM and players will roll there init up. The DM using the "Bad Guys" Average init (or sometimes highest init) depending on the DM at hand. The players that roll higher then the "Bad Guys" go. Then the "Bad Guys" go, Then All the PCs go together. It doesn't matter the order the platers post in. This now makes "blocks" of PC then NPCs. Back and forth. This also takes the long waits of waiting for specific players going before you. Play by posts is slow enough. Waiting to post in exact order of init would be painful. The only thing that you need to be aware of is the posts of "Bad Guys" and players before your post as there actions take place before yours. Hopefully this helps you out.[/sblock] [sblock=Players]I'd like to help out the DM a bit here. Would everyone make sure they post what they are doing clearly, as well as post the effects of there actions. This makes it so the DM doesn't need to look up character sheets and powers. Another thing that helps out DMs run more smoothly is a mini stat block attached to the bottom of each post your character makes during combat turns. Just have one ready in a notepad or word file and copy/paste it. Really easy to use. Something as simple as this... sblock=Hunzu][URL="http://l4w.wikia.com/wiki/PC:Hunzu_Seisoku-Kurisutaru_(Darksteed)"]Hunzu[/URL]- Male Shardmind Enchanter 1 Passive Perception: 12, Passive Insight: 17 AC:14, Fort:12, Reflex:14, Will:14 Speed:6 HP:24/24, Temp HP: Bloodied:12, Surge Value:6, Surges left:8/8 Powers- [COLOR="Green"]Light Mage Hand Beguiling Strands Hypnotism Magic Missile[/COLOR] [COLOR="Red"]Action Point [ ] Charm of Misplaced Wrath [ ] Second Wind [ ] Shard Swarm [ ] Suggestion [ ][/COLOR] [COLOR="Gray"]Wizard’s Fury [ ][/COLOR][/sblock ...Will do. This is updated with each of your PCs actions taken. Removing hit points when damage is taken and removing healing surges when your PC uses one. This not only helps the DM run more smoothly as he can tell what powers you have used and haven't used. He can easily tell your current hit points and defense values as well without having to hunt down character sheets. Though if he needs to hunt down your full sheet you have provided a link to that as well in your mini stats. This also helps out our leaders and other players as well being able to easily tell how everyone is doing in the battle currently. If they need healing, if they're blooded, or just need a free saving throw to shrug off that annoying blindness effect. You can use strikeout instead of an X box for your powers if you like as well. Lots of people uses different means to track there used powers. So long as it's clear and understandable easily. Sorry to step in again. Just trying to help things run more smoothly. Making this more of an enjoyment and less of a chore.[/sblock] [sblock=OOC]Just need to wait on the DM for Stone's action to resolve before I can take Hunzu's action. If he's toppled over into the water, I don't really have a target. Heh. But if that's the case then I don't really need to worry this round about the chainfighter neither.[/sblock] [/QUOTE]
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