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Living Worlds
Living 4th Edition
The Invasion of Baskrant (southbound) Judges: N/A, DM: Cute-Hydra
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<blockquote data-quote="Dekana" data-source="post: 5501067" data-attributes="member: 57009"><p>[ooc][MENTION=90808]Cute-Hydra[/MENTION]: About rechargeable powers, the recharge roll happens at the start of the monster's turn. If the roll is one of the die results shown in the power, the power is recharged and the monster can use it again that turn. Details are in the monster manual, page 7.</p><p></p><p>Lenard isn't terribly good at social skills, but I'll give the skill challenge a try. Can other PCs help with it?[/ooc]</p><p></p><p>Lenard wheezes deeply as he clears the acidic vapor from his lungs. When he regains his senses, he looks up to find the dragon right in front of him. <em><span style="color: Yellow">Uh-oh.</span></em> He steps away, but he hesitates against launching another missile attack. Perhaps the dragon can actually be reasoned with?</p><p></p><p>The mage holds up his hand to the dragon in a "please wait" gesture. Besides signalling his intentions, this gesture also serves as a component for a subtle Suggestion spell. <span style="color: Yellow">"Please, great dragon, cease your attack. Our fight with the goblins is not even worthy of your wrath. And I cannot imagine that their assuredly-meager tribute is worth the risk to your life from my well-armed companions.</span></p><p></p><p>[sblock=Lenard stat block / actions]<u>Actions</u></p><p>Start of turn: take 5 acid damage; it's reduced from the THP Alnar granted.</p><p>Move: Shift to E4.</p><p>Free: <span style="color: red">Suggestion</span>. Lenard can substitute his Arcana check for a Diplomacy roll.</p><p>Standard: Diplomacy to convince the dragon to leave the party alone.</p><p>End of turn: Save vs ongoing damage & ac penalty succeeds.</p><p></p><p><u><strong><a href="http://l4w.wikia.com/wiki/PC:Lenard_(Dekana)" target="_blank">PC:Lenard (Dekana) - L4W Wiki</a></strong></u>- Male Human Mage 1</p><p>Passive Perception: 12, Passive Insight: 12</p><p>AC:16, Fort:12, Reflex:16, Will:15 -- Speed:6</p><p>HP:17/28 + 7 THP, Bloodied:14, Surge Value:7, Surges left:7/7</p><p>Initiative +0</p><p>Action Points: 1</p><p></p><p><u>Conditions</u></p><p></p><p><u>Powers</u></p><p><span style="color: green">Arc Lightning, Beguiling Strands, Hypnotism, Light, Magic Missile, Prestidigitation</span></p><p><span style="color: red"><s>Conduit of Ice</s>, Robe of Avoidance, Second Wind, <s>Suggestion</s></span></p><p><span style="color: gray">Flaming Sphere</span></p><p></p><p>[sblock=spellbook]</p><p><span style="color: red">Conduit of Ice, Illusory Obstacles</span></p><p><span style="color: gray">Flaming Sphere, Sleep</span>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Dekana, post: 5501067, member: 57009"] [ooc][MENTION=90808]Cute-Hydra[/MENTION]: About rechargeable powers, the recharge roll happens at the start of the monster's turn. If the roll is one of the die results shown in the power, the power is recharged and the monster can use it again that turn. Details are in the monster manual, page 7. Lenard isn't terribly good at social skills, but I'll give the skill challenge a try. Can other PCs help with it?[/ooc] Lenard wheezes deeply as he clears the acidic vapor from his lungs. When he regains his senses, he looks up to find the dragon right in front of him. [i][COLOR="Yellow"]Uh-oh.[/COLOR][/i] He steps away, but he hesitates against launching another missile attack. Perhaps the dragon can actually be reasoned with? The mage holds up his hand to the dragon in a "please wait" gesture. Besides signalling his intentions, this gesture also serves as a component for a subtle Suggestion spell. [COLOR="Yellow"]"Please, great dragon, cease your attack. Our fight with the goblins is not even worthy of your wrath. And I cannot imagine that their assuredly-meager tribute is worth the risk to your life from my well-armed companions.[/COLOR] [sblock=Lenard stat block / actions][u]Actions[/u] Start of turn: take 5 acid damage; it's reduced from the THP Alnar granted. Move: Shift to E4. Free: [color=red]Suggestion[/color]. Lenard can substitute his Arcana check for a Diplomacy roll. Standard: Diplomacy to convince the dragon to leave the party alone. End of turn: Save vs ongoing damage & ac penalty succeeds. [U][B][url=http://l4w.wikia.com/wiki/PC:Lenard_(Dekana)]PC:Lenard (Dekana) - L4W Wiki[/url][/B][/U]- Male Human Mage 1 Passive Perception: 12, Passive Insight: 12 AC:16, Fort:12, Reflex:16, Will:15 -- Speed:6 HP:17/28 + 7 THP, Bloodied:14, Surge Value:7, Surges left:7/7 Initiative +0 Action Points: 1 [u]Conditions[/u] [u]Powers[/u] [color=green]Arc Lightning, Beguiling Strands, Hypnotism, Light, Magic Missile, Prestidigitation[/color] [color=red][s]Conduit of Ice[/s], Robe of Avoidance, Second Wind, [s]Suggestion[/s][/color] [color=gray]Flaming Sphere[/color] [sblock=spellbook] [color=red]Conduit of Ice, Illusory Obstacles[/color] [color=gray]Flaming Sphere, Sleep[/color][/sblock][/sblock] [/QUOTE]
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The Invasion of Baskrant (southbound) Judges: N/A, DM: Cute-Hydra
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