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Living Worlds
Living 4th Edition
The Invasion of Baskrant (southbound) Judges: N/A, DM: Cute-Hydra
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<blockquote data-quote="CaBaNa" data-source="post: 5522928" data-attributes="member: 82643"><p>Kamotz stands up, his body mostly repaired, and readjusts his shield. <span style="color: Magenta">Still standing!</span> defiantly barks the shifter, swinging his flail clumsily with a still broken arm. The bone snaps back into place at the end of the motion, and begins fusing itself back together. Kamotz shakes out his fur, and finally rids his body of the burning acid. </p><p></p><p>[sblock=OOC]</p><p></p><p>Take 5 from ongoing acid</p><p></p><p>Move Stand</p><p></p><p>Minor [sblock=Divine Challenge on dragon]Kamotz marks the target, The first time the target makes an attack that doesn't include Kamotz, it takes 2 radiant damage. If Kamotz doesn't attack the target, or finish his turn adjacent to it, this effect ends. Kamotz can use this power only once per turn.[/sblock]</p><p></p><p>Standard Holy Strike, <a href="http://invisiblecastle.com/roller/view/2971440/" target="_blank">MISS</a> </p><p></p><p>Save vs ongoing damage <a href="http://invisiblecastle.com/roller/view/2971462/" target="_blank">SUCCESS</a></p><p></p><p>(This keeps up, Kamotz is going to break his old record for most times unconscious in an encounter, awesome battle!)</p><p></p><p>[/sblock]</p><p></p><p></p><p></p><p>[sblock=Ministat]</p><p></p><p></p><p>Kamotz (Failed 1 Death Save since last extended rest)</p><p>Initiative +1 Passive Insight 20 Passive Perception 20 Senses Low-Light</p><p>HP 9/35; TempHP 0; Bloodied 17; Surge Value 8; Surges Per-Day 9/9</p><p>AC 22 Fortitude 15 Reflex 14 Will 16</p><p>Second wind; Used</p><p>Action point; 0</p><p>Speed 5</p><p>At-will: Holy Strike, Lance of Faith, Divine Challenge</p><p>Encounter:<s> Longtooth Shifting, Healing Word, Strength From Valor, Call of Challenge Healing Strike</s></p><p>Daily:<s> Blood of the Mighty </s></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Warhorse</p><p>Initiative +3 Senses Perception +8; low-light vision</p><p>HP 14/58; TempHP 12; Bloodied 29; Surge Value 14; Surges Per-Day 0/1</p><p>AC 17; Fortitude 16, Reflex 14, Will 14</p><p>Speed 8</p><p>Kick (standard, at-will)</p><p>+6 vs AC; 1d6+5 damage.</p><p>Trample (standard, at-will)</p><p>The warhorse can move up to its speed and enter enemies spaces. This movement provokes opportunity attacks, and the warhorse must end its move in an unoccupied space. When it enters an enemys space, the warhorse makes a trample attack; +4 vs Reflex; 1d6+6 damage, and the target is knocked prone.</p><p>Charger (while mounted by a friendly rider of 3rd level or higher with the mounted combat feat; at-will) Mount</p><p>The warhorse grants its rider a +5 bonus to damage rolls on charge attacks.</p><p>Alignment Unaligned Languages -</p><p>Str 21 (+6) Dex 14 (+3) Wis 14 (+3)</p><p>Con 18 (+5) Int 2 (-3) Cha 10 (+1)</p><p></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 5522928, member: 82643"] Kamotz stands up, his body mostly repaired, and readjusts his shield. [COLOR=Magenta]Still standing![/COLOR] defiantly barks the shifter, swinging his flail clumsily with a still broken arm. The bone snaps back into place at the end of the motion, and begins fusing itself back together. Kamotz shakes out his fur, and finally rids his body of the burning acid. [sblock=OOC] Take 5 from ongoing acid Move Stand Minor [sblock=Divine Challenge on dragon]Kamotz marks the target, The first time the target makes an attack that doesn't include Kamotz, it takes 2 radiant damage. If Kamotz doesn't attack the target, or finish his turn adjacent to it, this effect ends. Kamotz can use this power only once per turn.[/sblock] Standard Holy Strike, [URL="http://invisiblecastle.com/roller/view/2971440/"]MISS[/URL] Save vs ongoing damage [URL="http://invisiblecastle.com/roller/view/2971462/"]SUCCESS[/URL] (This keeps up, Kamotz is going to break his old record for most times unconscious in an encounter, awesome battle!) [/sblock] [sblock=Ministat] Kamotz (Failed 1 Death Save since last extended rest) Initiative +1 Passive Insight 20 Passive Perception 20 Senses Low-Light HP 9/35; TempHP 0; Bloodied 17; Surge Value 8; Surges Per-Day 9/9 AC 22 Fortitude 15 Reflex 14 Will 16 Second wind; Used Action point; 0 Speed 5 At-will: Holy Strike, Lance of Faith, Divine Challenge Encounter:[s] Longtooth Shifting, Healing Word, Strength From Valor, Call of Challenge Healing Strike[/s] Daily:[s] Blood of the Mighty [/s] Warhorse Initiative +3 Senses Perception +8; low-light vision HP 14/58; TempHP 12; Bloodied 29; Surge Value 14; Surges Per-Day 0/1 AC 17; Fortitude 16, Reflex 14, Will 14 Speed 8 Kick (standard, at-will) +6 vs AC; 1d6+5 damage. Trample (standard, at-will) The warhorse can move up to its speed and enter enemies spaces. This movement provokes opportunity attacks, and the warhorse must end its move in an unoccupied space. When it enters an enemys space, the warhorse makes a trample attack; +4 vs Reflex; 1d6+6 damage, and the target is knocked prone. Charger (while mounted by a friendly rider of 3rd level or higher with the mounted combat feat; at-will) Mount The warhorse grants its rider a +5 bonus to damage rolls on charge attacks. Alignment Unaligned Languages - Str 21 (+6) Dex 14 (+3) Wis 14 (+3) Con 18 (+5) Int 2 (-3) Cha 10 (+1) [/sblock] [/QUOTE]
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The Invasion of Baskrant (southbound) Judges: N/A, DM: Cute-Hydra
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