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The Invasion of Mori OOC [3.5][planar][PAUSED]
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<blockquote data-quote="moritheil" data-source="post: 4150443" data-attributes="member: 30610"><p>Believe me, I thought long and hard about the implications of the animate object power, which if not very carefully defined turns into an automatic "I win." In doing this I wanted to be both fair to you as a player who spent your levels in FoP and fair to the campaign.</p><p></p><p>My conclusion was that you animate the section, but nothing states that it comes detached. You could perhaps flex and slam attack someone right above you without breaking free, but that would be about it. This ruling doesn't do anything other than reduce the speed at which you can animate new sections of bedrock when using it to smash your enemies (and reduce the speed at which you can reduce castles to rubble.)</p><p></p><p>I don't have any problem with dirt, water, etc. being shaped to your will. But animate object indicates that hinges creak, etc. Inflexible objects are still largely inflexible; they do not become infinitely malleable.</p><p></p><p>The "semblance of life" quote is misleading here for two reasons; first, for the FoP ability, YOU are that semblance of life. It's modified by what you do while possessing the object. Second, animate object does not itself allow you to possess sections, and therefore it is totally silent on the matter of what happens when you possess a section.</p><p></p><p>Also, in case you are objecting to what has happened in this particular fight, please reread my comment to you and note what happened to peoples' buffs - there are many other things going on here.</p><p></p><p>I apologize not for the content of my ruling but for its timing, as I know it sucks to find out things do not work the way you thought they did in the middle of combat. I waived the break check as a way of compensating. I did not realize that possessing sections would be an issue beforehand or I would have communicated this ruling to you sooner. As it is, you know I only saw the pertinent rules text a couple days ago.</p><p></p><p>One other thing, while I have your attention - I believe before we adjourned previously I brought up the question of whether or not you are benefiting from your items while incorporeal. I noted that ghosts have the benefit of "ghostly copies" of their gear, but an incorporeal fiend of possession is not a ghost. Do you have rules text that states that you don't have to have your items on your form, or have you done something else to address that? Please put it in a visible location on your sheet if so. Thanks!</p></blockquote><p></p>
[QUOTE="moritheil, post: 4150443, member: 30610"] Believe me, I thought long and hard about the implications of the animate object power, which if not very carefully defined turns into an automatic "I win." In doing this I wanted to be both fair to you as a player who spent your levels in FoP and fair to the campaign. My conclusion was that you animate the section, but nothing states that it comes detached. You could perhaps flex and slam attack someone right above you without breaking free, but that would be about it. This ruling doesn't do anything other than reduce the speed at which you can animate new sections of bedrock when using it to smash your enemies (and reduce the speed at which you can reduce castles to rubble.) I don't have any problem with dirt, water, etc. being shaped to your will. But animate object indicates that hinges creak, etc. Inflexible objects are still largely inflexible; they do not become infinitely malleable. The "semblance of life" quote is misleading here for two reasons; first, for the FoP ability, YOU are that semblance of life. It's modified by what you do while possessing the object. Second, animate object does not itself allow you to possess sections, and therefore it is totally silent on the matter of what happens when you possess a section. Also, in case you are objecting to what has happened in this particular fight, please reread my comment to you and note what happened to peoples' buffs - there are many other things going on here. I apologize not for the content of my ruling but for its timing, as I know it sucks to find out things do not work the way you thought they did in the middle of combat. I waived the break check as a way of compensating. I did not realize that possessing sections would be an issue beforehand or I would have communicated this ruling to you sooner. As it is, you know I only saw the pertinent rules text a couple days ago. One other thing, while I have your attention - I believe before we adjourned previously I brought up the question of whether or not you are benefiting from your items while incorporeal. I noted that ghosts have the benefit of "ghostly copies" of their gear, but an incorporeal fiend of possession is not a ghost. Do you have rules text that states that you don't have to have your items on your form, or have you done something else to address that? Please put it in a visible location on your sheet if so. Thanks! [/QUOTE]
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