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*Pathfinder & Starfinder
The Inverse Trek Law?
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<blockquote data-quote="Voss" data-source="post: 4069372" data-attributes="member: 57593"><p>It doesn't really work. First, 2e was just 1e, condensed into a smaller number of books with a handful of tweaks. Literally a handful. Toss caps on fireball and lightning bolt, move NWP from Dungeoneers and Wilderness Survival Guilds to the PH, take out the assassin and monk and call it a day. (yeah, yeah, I'm sure there are a couple other 'changes' that matter to someone, but swallow the hyperbole and accept that there really aren't a lot of mechanical changes). 2e sucked, in my view, as an edition, because it was essentially 1.21223e, and after skills and powers and that garbage it was 1.64321e, and imploded in on itself. On the upside, whatever else is said about 4e, and its successes and failures, it isn't consolidating the books *just* to make more money. There are actually significant changes to the ruleset that help establish it as its own edition. (which, I would say makes it very different from 2e, or 3.5). </p><p></p><p>Second, and more importantly. 1e wasn't 1e, and the numbering system has no relation to anything at all. Significantly, it leaves out chainmail, the pamphlets and BXCMI. So 4e is closer to 7e. Or there abouts. Maybe 6 or 8 depending on how you count it all. Maybe 9 if you differentiate between 3.0 and 3.5. </p><p></p><p>The moral of the story? Most things have nothing at all to do with trek.</p></blockquote><p></p>
[QUOTE="Voss, post: 4069372, member: 57593"] It doesn't really work. First, 2e was just 1e, condensed into a smaller number of books with a handful of tweaks. Literally a handful. Toss caps on fireball and lightning bolt, move NWP from Dungeoneers and Wilderness Survival Guilds to the PH, take out the assassin and monk and call it a day. (yeah, yeah, I'm sure there are a couple other 'changes' that matter to someone, but swallow the hyperbole and accept that there really aren't a lot of mechanical changes). 2e sucked, in my view, as an edition, because it was essentially 1.21223e, and after skills and powers and that garbage it was 1.64321e, and imploded in on itself. On the upside, whatever else is said about 4e, and its successes and failures, it isn't consolidating the books *just* to make more money. There are actually significant changes to the ruleset that help establish it as its own edition. (which, I would say makes it very different from 2e, or 3.5). Second, and more importantly. 1e wasn't 1e, and the numbering system has no relation to anything at all. Significantly, it leaves out chainmail, the pamphlets and BXCMI. So 4e is closer to 7e. Or there abouts. Maybe 6 or 8 depending on how you count it all. Maybe 9 if you differentiate between 3.0 and 3.5. The moral of the story? Most things have nothing at all to do with trek. [/QUOTE]
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The Inverse Trek Law?
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