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The Inverse Trek Law?
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<blockquote data-quote="Terramotus" data-source="post: 4069787" data-attributes="member: 7220"><p>You know darn well that he didn't typo that. You may disagree, but being so dismissive as to suggest that his point is so ludicrous that he couldn't possibly have meant it the way he wrote it, thus he had to be in error, is both childish and contributes absolutely nothing to the discussion.</p><p></p><p>You could have chosen to point out flaws that made 2E an inferior game, or points that made 1E a vastly superior experience to you. You didn't even bother - instead you posted just a veiled ad hominem attack that served no apparent purpose other than to spread ill will. Congratulations.</p><p></p><p>Ahem.</p><p></p><p>Personally, I have some fond memories of 2E, but we played in a heavily houseruled version. Although I'm sure 1E was heavily house ruled by most groups as well. I agree with many other posters that both 1E and 2E felt "easier" to house rule in, since the rules weren't as tight.</p><p></p><p>I suspect that a lot of what people are talking about when they say that 2E sucked is related to the splatbooks. The core rules were fine, but when you added all of the kits, new classes, optional rules, weapons from the splats, all designed by different people with no coherent design philosophy, the rules snapped like a twig. The Players Option stuff rectified some of this, but selective application often only made things worse. Sure, they weren't Core and could be ignored, but everyone wants to play with the new stuff.</p><p></p><p>I distinctly remember back in high school playing with two other players at 1st level demolishing a module designed for 4-5 6th level characters. I believe that was the point that, even back then, we realized that enough was enough and we had to start house ruling to make things more balanced.</p></blockquote><p></p>
[QUOTE="Terramotus, post: 4069787, member: 7220"] You know darn well that he didn't typo that. You may disagree, but being so dismissive as to suggest that his point is so ludicrous that he couldn't possibly have meant it the way he wrote it, thus he had to be in error, is both childish and contributes absolutely nothing to the discussion. You could have chosen to point out flaws that made 2E an inferior game, or points that made 1E a vastly superior experience to you. You didn't even bother - instead you posted just a veiled ad hominem attack that served no apparent purpose other than to spread ill will. Congratulations. Ahem. Personally, I have some fond memories of 2E, but we played in a heavily houseruled version. Although I'm sure 1E was heavily house ruled by most groups as well. I agree with many other posters that both 1E and 2E felt "easier" to house rule in, since the rules weren't as tight. I suspect that a lot of what people are talking about when they say that 2E sucked is related to the splatbooks. The core rules were fine, but when you added all of the kits, new classes, optional rules, weapons from the splats, all designed by different people with no coherent design philosophy, the rules snapped like a twig. The Players Option stuff rectified some of this, but selective application often only made things worse. Sure, they weren't Core and could be ignored, but everyone wants to play with the new stuff. I distinctly remember back in high school playing with two other players at 1st level demolishing a module designed for 4-5 6th level characters. I believe that was the point that, even back then, we realized that enough was enough and we had to start house ruling to make things more balanced. [/QUOTE]
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