Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Inverse Trek Law?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Darrin Drader" data-source="post: 4070636" data-attributes="member: 7394"><p>Then you never had to live with the ongoing question of whether today would be the day that posturing gave way to action and they would finally push the button. I wasn't one of those kids who could just sit back and not thing about it. I often thought about how close to war we were and how likely it was that it would all end badly for everyone involved. It was frightening and fascinating at the same time.</p><p></p><p>I think one of the reasons that the post apocalyptic genre appeals to me so much now is because it was my greatest fear growing up. When the cold war ended, I felt like an enormous burden was lifted because it meant that the serious threat of nuclear annihilation was effectively over. For a while I didn't really trust the Russians, but when it became clear that this was for real and it was final, I was happy because I could let go of that stress.</p><p></p><p>So anyway yeah, Trek VI was meant to reflect the end of the cold war and show that peace could prevail. Since Star Trek was ultimately about hope, peace, and optimism, it made sense that they would choose to end the series in that way. More than that, it was a classy movie that was strong on story, strong on character, and had some of those classic moments that we hadn't seen since the original series.</p><p></p><p>Anyway, sorry to derail this conversation into the realm of Trek geekdom. My belief is that 4th edition will probably be a fun game to play, just as second edition was a fun game to play. Whether or not it will be a worthy successor to 3.5 remains to be seen, but who cares, as long as people are having fun and the brand continues on? I remember that when 3E came out, I had just finished up a 2E campaign and I really had no desire to switch to 3E at that time. I mean why should I? I had all the 2E books, I had relatively new players who knew the game, and we were happy with it as it was. Then I looked at the PHB, liked what I saw, and asked them to convert their characters so we could try out the new rules while keeping the option open of going back to 2E. We never looked back. </p><p></p><p>I don't know if 4E will be like that; honestly I think it's too soon to say based on the information we have. I am feeling a lot like I did at the end of 2E, except that you can add the fact that I design games now and I didn't then. I am not someone who will do design work for a game I don't like, so if I look at it and decide that it's not for me, and I don't enjoy playing it, then you won't see me doing any design work for it. I'll find a game I like and go there instead - heck, I might even start a new company that specializes in designing stuff for 3.5 after the release of 4E. If I do like it, I'll either be doing work for WotC or some other company publishing under the GSL. Right now I've moved into the cautiously optimistic category. So if we have to compare 4E to one of the Star Trek movies, I hope it's a Wrath of Khan! Give me something I can work with and get behind and I'll be its strongest supporter!</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 4070636, member: 7394"] Then you never had to live with the ongoing question of whether today would be the day that posturing gave way to action and they would finally push the button. I wasn't one of those kids who could just sit back and not thing about it. I often thought about how close to war we were and how likely it was that it would all end badly for everyone involved. It was frightening and fascinating at the same time. I think one of the reasons that the post apocalyptic genre appeals to me so much now is because it was my greatest fear growing up. When the cold war ended, I felt like an enormous burden was lifted because it meant that the serious threat of nuclear annihilation was effectively over. For a while I didn't really trust the Russians, but when it became clear that this was for real and it was final, I was happy because I could let go of that stress. So anyway yeah, Trek VI was meant to reflect the end of the cold war and show that peace could prevail. Since Star Trek was ultimately about hope, peace, and optimism, it made sense that they would choose to end the series in that way. More than that, it was a classy movie that was strong on story, strong on character, and had some of those classic moments that we hadn't seen since the original series. Anyway, sorry to derail this conversation into the realm of Trek geekdom. My belief is that 4th edition will probably be a fun game to play, just as second edition was a fun game to play. Whether or not it will be a worthy successor to 3.5 remains to be seen, but who cares, as long as people are having fun and the brand continues on? I remember that when 3E came out, I had just finished up a 2E campaign and I really had no desire to switch to 3E at that time. I mean why should I? I had all the 2E books, I had relatively new players who knew the game, and we were happy with it as it was. Then I looked at the PHB, liked what I saw, and asked them to convert their characters so we could try out the new rules while keeping the option open of going back to 2E. We never looked back. I don't know if 4E will be like that; honestly I think it's too soon to say based on the information we have. I am feeling a lot like I did at the end of 2E, except that you can add the fact that I design games now and I didn't then. I am not someone who will do design work for a game I don't like, so if I look at it and decide that it's not for me, and I don't enjoy playing it, then you won't see me doing any design work for it. I'll find a game I like and go there instead - heck, I might even start a new company that specializes in designing stuff for 3.5 after the release of 4E. If I do like it, I'll either be doing work for WotC or some other company publishing under the GSL. Right now I've moved into the cautiously optimistic category. So if we have to compare 4E to one of the Star Trek movies, I hope it's a Wrath of Khan! Give me something I can work with and get behind and I'll be its strongest supporter! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Inverse Trek Law?
Top